Sensor and Replicator ground-truth support for OpenUSD ParticleField Gaussian splats in Isaac Sim 6.0.1 #798
Replies: 1 comment
|
Hi, to get better support, please open topics in NuRec Forum for your questions. |
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Context
Isaac Sim 6.0.1 and Kit/RTX 110.1 now support native OpenUSD
ParticleField3DGaussianSplatrendering. The current Omniverse documentation explains visual integration (path tracing, shadows, reflections/refractions, and display-referred sRGB), and NVIDIA's 3DGRUT documentation says the older NuRec representation will be replaced byParticleField.For robotics and synthetic-data work, I have not found a documented sensor/annotator contract for this geometry type.
Questions
For a native
ParticleField3DGaussianSplatprim in Isaac Sim 6.0.1:distance_to_camera/distance_to_image_planenormalsParticleFieldprim and appear in segmentation output? If per-object or per-region labels inside one field are needed, is partitioning into multiple prims the supported approach?I am looking for the supported behavior, not merely whether an AOV happens to contain nonzero pixels, because physically meaningful ground truth is the deciding factor for using captured Gaussian environments in simulation.
Relevant documentation already checked:
All reactions