Add "BehaviorScripts" as a filter option in the Stage panel #275
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lukas-durica
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Some update: an internal feature request ticket has been created for this feature request. |
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Thanks for the suggestion and the thoughtful breakdown of use cases. |
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Right now in Isaac Sim, you can filter prims in the Stage panel by a bunch of properties (Meshes, Xforms, Physics Colliders, Lights, Cameras, etc.). However, there’s no way to filter for prims that have BehaviorScripts attached.
BehaviorScripts are often the “logic hubs” of a scene — they define behavior, state machines, task logic, robot control scripts, etc. As scenes get larger, it becomes really hard to find which prims actually have BehaviorScripts on them. You have to manually search through prims or click around in the inspector.
Having “BehaviorScripts” as a first-class filter category (just like "Meshes", "Physics Colliders", etc.) would make it much easier to quickly locate all scripted actors / agents in a complex stage.
Why this is useful
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