Replies: 3 comments 16 replies
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I hardly consider this a bug. This is a deliberate choice. If you want to make to capture mines then the AI will do the same as well as attack human heroes and castles. That would be a fair point. If we see on this from another angle, it might be a bug in the original and we won't replicate bugs. |
1 reply
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I am moving this into the Discussion section. I also remember that there is a discussion topic about this. |
10 replies
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Just chiming in to say I found it rather unintuitive that we couldn't capture allied mines either. |
5 replies
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Preliminary checks
Platform
Windows
Describe the bug
Original game allowed for capture of friendly AI (and I think also friendly human player) mines/sawmills etc.
Current code has a check that prevents this. Would be "fixed" by removing two lines.
Save file
QUICKSAVE.zip
Crodo can not capture red sawmill on the top right.
Additional info
No response
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