-
Notifications
You must be signed in to change notification settings - Fork 11
Expand file tree
/
Copy pathcommands.zil
More file actions
775 lines (679 loc) · 19.7 KB
/
commands.zil
File metadata and controls
775 lines (679 loc) · 19.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
"COMMANDS for
JOURNEY
(c) Copyright 1988, 1989 Infocom, Inc. All Rights Reserved."
<BEGIN-SEGMENT 0>
;"In command names, - (dash) becomes space with capitalized next word,
' (quote) is kept as is, and + (plus) means capitalize next word
withOUT a space (only used in stupid, fucking AppleII abbreviations...)"
<DEFINE JSTR (CNM)
<MAPR ,STRING
<FUNCTION (STR "AUX" (CHR <1 .STR>))
<COND (<=? .STR "NUL">
<MAPLEAVE " ">)
(<=? .STR "CANCEL">
<MAPLEAVE "[cancel]">)
(<=? .STR "GONE">
<MAPLEAVE "[gone]">)
(<=? .STR "BUSY">
<MAPLEAVE "[busy]">)
(<=? .STR "ILL">
<MAPLEAVE "[wounded]">)
(<OR .SPF <==? .STR .CNM>>
<SET SPF <>>
.CHR)
(<==? .CHR !\->
<SET SPF T>
<ASCII 32>)
(<==? .CHR !\'>
.CHR)
(<==? .CHR !\+>
<SET SPF T>
<MAPRET>)
(T
<ASCII <+ <ASCII .CHR>
32>>)>>
.CNM>>
<DEFINE COMMAND (NAM "ARGS" LST "AUX" OBJ ACT CSPN SPN (SPF <>) (ANM <>))
<COND (<TYPE? .NAM LIST>
<SET CSPN <SPNAME <1 .NAM>>>
<SET ANM <2 .NAM>>
<SET NAM <1 .NAM>>)
(T
<SET CSPN <SPNAME .NAM>>)>
<SET SPN <SPNAME .NAM>>
<COND (<EMPTY? .LST>
<SET OBJ 0>
<SET ACT V-NUL>)
(T
<SET OBJ <EVAL <1 .LST>>>
<COND (<EMPTY? <SET LST <REST .LST>>>
<SET ACT V-NUL>)
(<TYPE? <1 .LST> ATOM>
<SET ACT <1 .LST>>)
(T
<EVAL <FORM ROUTINE
<SET ACT <PARSE <STRING "V-" .CSPN>>>
!.LST>>)>)>
<EVAL <FORM CONSTANT
<PARSE <STRING .CSPN "-COMMAND">>
<PTABLE <JSTR .SPN>
<MAPR ,STRING
<FUNCTION (STR "AUX" (CHR <1 .STR>))
<COND (<=? .STR "NUL">
<MAPLEAVE " ">)
(<==? .CHR !\->
<ASCII 32>)
(<==? .CHR !\'>
.CHR)
(<==? .CHR !\+>
<MAPRET>)
(T
<ASCII <+ <ASCII .CHR> 32>>)>>
.SPN>
.ACT
.OBJ
<COND (<=? .SPN "CANCEL">
8)
(<MEMBER .SPN ["NUL" "GONE" "BUSY" "ILL"]>
;"Added 3/15"
2)
(T
<1 .SPN> ;"For KBD input")>
<COND (<=? .SPN "ILL">
;"Damned special case for abbreviation..."
"[hurt]")
(.ANM
<JSTR <SPNAME .ANM>>)
(T <>)>
>>>>
<SETG TEMP-COMMAND ,COMMAND>
<CONSTANT COMMAND-FULL 0>
<CONSTANT COMMAND-STR 1>
<CONSTANT COMMAND-ACTION 2>
<CONSTANT COMMAND-OBJECT 3>
<CONSTANT COMMAND-CHR 4>
<CONSTANT COMMAND-ASTR 5>
<COMMAND (BERGON-ROUTE BERGON-RT)>
<COMMAND (PRAXIX-ROUTE PRAXIX-RT)>
<COMMAND TAG-ROUTE>
<COMMAND ELF-HOME>
<COMMAND FIGHT>
<COMMAND ACCEPT>
<COMMAND DECLINE>
<COMMAND (GET-ADVICE GET+ADVICE) <> ()
<TELL D ,LEADER
" asked the group for advice, but none was offered.">>
<COMMAND LEFT>
<COMMAND RIGHT>
<COMMAND BACK>
<COMMAND DIVE>
<COMMAND SURFACE>
<COMMAND HIDE>
<COMMAND HELP <> ()
<TELL
"Journey is an interactive story in which you guide a party of
characters through a dangerous quest. To learn about the background of
your quest, select BACKGROUND after reading this material." CR CR>
<TELL
"There are two types of commands that you can give; those which are
performed for the entire party (e.g. moving from place to place, retreating
after a losing battle) and those which are performed by an individual
character (e.g. examining an object, casting a spell, mingling in a
tavern.) Party Commands are the leftmost column of commands on
the screen; the next column lists the characters in your party;
and the three following columns are for the Individual Commands." CR CR>
<TELL
"To select a command of either type, simply use the arrow-keys on your
keyboard to reposition the highlighted command on the screen (the \"cursor\")
until that cursor rests on the command you desire; then hit RETURN. Alternatively,
if you are using a mouse, move it such that the ">
<COND (<APPLE2?> <TELL "dot">)
(T <TELL "arrow">)>
<TELL " on the screen is pointing to
that command; then click your mouse button." CR CR>
<TELL
"If you are using the keyboard, use the spacebar as a shortcut
to move between the Party Commands and the Individual Commands. Also,
typing the first letter of a command or object name will select that
command or object." CR CR>
<TELL "Have fun!">
<NEW-DEFAULT 2 -1>>
<COMMAND (BACKGROUND BCKGRND)>
<COMMAND BUSY>
<COMMAND ILL>
<COMMAND GONE>
<COMMAND BUY O-TAKE ()
<TELL "We bought the " AO " and packed it away.">
<FSET ,ACTION-OBJECT ,DONT-EXAMINE>
<UPDATE-MOVE ,ACTION-OBJECT ,INVENTORY>
<RTRUE>>
<COMMAND CAST O-CAST () <RFALSE>>
<ROUTINE O-CAST ()
<COND (<EQUAL? ,ACTOR ,TAG>
<FIND-OBJECT ,TAG-POWDERS>
<RTRUE>)>
<FIND-SPELL-OBJECTS ,ALWAYS-SPELLS>>
<ROUTINE FIND-SPELL-OBJECTS (OBJ "OPTIONAL" (BIT <>) "AUX" F CNT)
<SET F <FIRST? .OBJ>>
<REPEAT ()
<COND (<OR <NOT .F>
<EQUAL? .CNT 9>>
<RETURN>)
(<CHECK-ESSENCES .F>
<SET CNT <FIND-OBJECT .F>>)>
<SET F <NEXT? .F>>>>
<COMMAND (FEEL-AROUND FEEL-OUT)>
<COMMAND DROP O-DROP ()
<COND (<FSET? ,ACTION-OBJECT ,DONT-DROP>
<REMOVE ,HYE-DROP>
<FOOL-DROP>)
(T
<UPDATE-MOVE ,ACTION-OBJECT ,HERE>
<TELL
"Having no more need for the " AO ", we discarded it.">)>
<UPDATE-FSET ,HERE ,DONT-DROP>>
<ROUTINE O-DROP ()
<FIND-OBJECTS ,INVENTORY ,NEVER-DROP>>
<ROUTINE FOOL-DROP ()
<COND (<CHARACTER-HERE? ,PRAXIX>
<TELL
"Trying to lighten my load, I started to drop the " AO " on the ground.
\"" TAG "!\" Praxix called out loudly, startling me. \"What on earth are you
doing with that " AO "? Dropping it here, of all places! How do you know we
won't be needing such things? Now make yourself useful before I ">
<TELL <PICK-ONE ,PRAXIX-FOOL-TBL>>
<TELL "!\" I hardly think Praxix was being serious, or even
that such a thing was possible, but he was almost certainly right about the " AO ".">)
(T
<TELL
"I thought to lighten my load by dropping the " AO ", but felt that
it would serve no purpose save giving Praxix an excuse to fry me in
boiling oil when he found out.">)>>
<GLOBAL PRAXIX-FOOL-TBL
<LTABLE 0
"turn you into a toad"
"fry you"
"cast you into the sky and make you dinner for vultures">>
<COMMAND ENTER>
<COMMAND EXAMINE O-EXAMINE ()
<COND (<GETPT ,ACTION-OBJECT ,P?EXBITS>
<CLEAR-EXBIT ,ACTION-OBJECT ,ACTOR>)
(T
<FSET ,ACTION-OBJECT ,DONT-EXAMINE>)>
<TELL ACT " examined the " AO ", but found nothing of interest.">>
<ROUTINE CLEAR-EXBIT ("OPTIONAL" (OBJ ,ACTION-OBJECT) (CHR ,ACTOR))
<SETG UPDATE-FLAG T>
<PUTP .OBJ
,P?EXBITS
<BAND <GETP .OBJ ,P?EXBITS>
<BCOM <GETP .CHR ,P?CBIT>>>>>
<ROUTINE FIND-EXAMINE (OBJ "AUX" F CNT)
<SET F <FIRST? .OBJ>>
<REPEAT ()
<COND (<OR <NOT .F>
<EQUAL? .CNT 9>>
<RETURN>)
(<AND <NOT <FSET? .F ,DONT-EXAMINE>>
<OR <NOT <GETPT .F ,P?EXBITS>>
<BTST <GETP .F ,P?EXBITS>
<GETP ,ACTOR ,P?CBIT>>>>
<SET CNT <FIND-OBJECT .F>>)>
<SET F <NEXT? .F>>>>
<ROUTINE O-EXAMINE ()
<FIND-EXAMINE ,HERE>
<COND (<OR <NOT ,SUBGROUP-MODE>
<FSET? ,TAG ,SUBGROUP>>
<FIND-EXAMINE ,INVENTORY>)
(<EQUAL? ,ACTOR ,PRAXIX>
<FIND-OBJECT ,POUCH>)>
<RTRUE>>
<COMMAND EXIT>
<COMMAND (TELL-STORY TELL-TALE) O-TELL-LEGEND ()
<TELL-TALE ,ACTION-OBJECT>
<RTRUE>>
<COMMAND (TELL-LEGEND TELL-TALE) O-TELL-LEGEND ()
<TELL-TALE ,ACTION-OBJECT>
<RTRUE>>
<ROUTINE O-TELL-LEGEND ()
<COND (<OR <FSET? ,HERE ,DANGEROUS>
<FSET? ,SCENE-OBJECT ,DANGEROUS>>
<RTRUE>)
(<EQUAL? ,ACTOR ,PRAXIX>
<FIND-OBJECTS ,PRAXIX-TALES>)
(<EQUAL? ,ACTOR ,HURTH>
<FIND-OBJECTS ,HURTH-STORIES>)
(<EQUAL? ,ACTOR ,UMBER>
<FIND-OBJECTS ,UMBER-STORIES>)>>
<COMMAND TELL-TRUTH>
<COMMAND LIE>
<COMMAND (STREAM-PATH STREAM)>
<COMMAND APPROACH>
<COMMAND (STAY-HIDDEN STAY)>
<COMMAND FOLLOW>
<COMMAND SCENE-START>
<COMMAND SCENE-END>
<COMMAND (LOOK-AROUND LOOK-AR'D)>
<COMMAND GET-HELP>
<COMMAND RETURN>
<COMMAND IGNORE>
<COMMAND (INVENTORY INVENT) <> ("OPTIONAL" (UPD? T) "AUX" F)
<COND (<EQUAL? ,HERE ,ASTRIX-MAZE>
<UPDATE-FCLEAR ,WEBBA-MAP ,DONT-EXAMINE>)>
<TELL "I checked our provisions at that point and found,
in addition to the basic necessities of food and shelter, ">
<COND (<NOT <LIST-CONTENTS ,INVENTORY>>
<TELL "nothing whatever">)>
<COND (.UPD? <UPDATE-FSET ,HERE ,INVENTORIED>)>
<TELL ".">>
<ROUTINE LIST-CONTENTS (OBJ "OPTIONAL" (AF T) "AUX" F N)
<COND (<EQUAL? .OBJ ,INVENTORY>
<REMOVE ,POUCH>)>
<COND (<NOT <SET F <FIRST? .OBJ>>>
<COND (<EQUAL? .OBJ ,INVENTORY>
<MOVE ,POUCH ,INVENTORY>)>
<RFALSE>)>
<REPEAT ()
<COND (<NOT .F>
<COND (<EQUAL? .OBJ ,INVENTORY>
<MOVE ,POUCH ,INVENTORY>)>
<RETURN>)
(<EQUAL? .F ,POUCH>
<SET F <NEXT? .F>>)
(T
<COND (.AF <TELL "a ">)
(T <TELL "the ">)>
<TELL D .F>
<COND (<SET F <NEXT? .F>>
<TELL ", ">
<COND (<NOT <NEXT? .F>> <TELL "and ">)>)>)>>>
<COMMAND NUL <> () <RFALSE>>
<COMMAND PARLEY>
<COMMAND PROCEED>
<COMMAND REPLY>
<COMMAND RETREAT <> ()
<END-COMBAT>
<TELL "We retreated out of range of attack.">>
<COMMAND SCOUT <> ()
<UPDATE-FSET ,HERE ,DONT-SCOUT>
<TELL ACT
" scouted out the area, but found nothing new of interest.">>
<COMMAND FLANK>
<COMMAND SELL O-SELL ()
<TELL
"[Not implemented.]">>
<ROUTINE O-SELL ()
<COND (<EQUAL? ,HERE ,LANDS-END-TAVERN> <RTRUE>)
(T
<O-DROP>)>>
<COMMAND PICK-UP O-TAKE ()
<FSET ,ACTION-OBJECT ,DONT-EXAMINE>
<UPDATE-MOVE ,ACTION-OBJECT ,INVENTORY>
<COND (<FSET? ,TAG ,SUBGROUP>
<TELL
"I decided to take the " AO ", and">)
(T
<TELL
"We decided to take the " AO ", so">)>
<TELL " I put it in my pack for safekeeping.">>
<ROUTINE O-TAKE ()
<FIND-OBJECTS ,HERE ,DONT-TAKE>>
<COMMAND SPLIT-UP>
<COMMAND (COMB-AREA COMB+AREA)>
<COMMAND START>
<COMMAND STAND>
<COMMAND UPSTREAM>
<COMMAND (DOWNSTREAM DOWN)>
<COMMAND SWIM>
<COMMAND BUILD-RAFT <> ()
<FSET ,RAFT ,SEEN>
<APPLY <GETP ,HERE ,P?ENTER>>
<TELL "There was ">
<COND (<FSET? ,RAFT ,TRAPPED>
<TELL "still ">)>
<TELL
"no suitable way of crossing the river on foot, so we determined to
build a raft. After gathering some large branches, it was then a simple
matter to lash them together with some of the rope we had been carrying. We
then carved ourselves oars, and were soon ready to give the river crossing a">
<COND (<QSET? ,RAFT ,TRAPPED> <TELL "nother">)>
<TELL " try.">>
<COMMAND (LAUNCH-RAFT LAUNCH) <> ()
<TELL
"\"This would seem as good a spot as any,\" ">
<COND (<IN-PARTY? ,BERGON> <TELL "Bergon">)
(T
<TELL "Praxix">)>
<TELL " said, indicating the spot where we would launch the raft." CR CR>
<TELL "This ">
<COND (<EQUAL? ,PARTY-MAX 2>
<TELL "sounded good to me">)
(T
<TELL "met with general approval">)>
<TELL ", and, having boarded the raft, we used our
crude oars to push ourselves out into the current.">
<PUTP ,IN-RIVER ,P?TEMP <GET-TEMP>>
<MOVE-TO ,IN-RIVER>>
<COMMAND CROSS>
<COMMAND CENTER>
;<ROUTINE APPLE-SCREEN-0-SHIT ("AUX" SV)
;<CLEAR 0>
<SET SV ,CURRENT-SCREEN>
<SCREEN 0>
<GCURSET <- ,COMMAND-START-LINE 2> 1>
<SCREEN .SV>
<TURN-ON-CURSOR>>
<COMMAND SAVE <> ("OPTIONAL" (CAN? T) "AUX" SV)
;"Added 5/12 to fix apple save/restore screen fuckup"
;<COND (<APPLE2?>
<APPLE-SCREEN-0-SHIT>)>
<TURN-ON-CURSOR>
<COND (<==? ,INTERPRETER ,INT-PC>
; "Otherwise interpreter asking for save file will end up
stuck to text."
<TELL CR>)>
<SET SV <SAVE>>
<TURN-OFF-CURSOR>
<COND (<EQUAL? .SV 1>
<TURN-OFF-CURSOR>
<TELL "[Saved.]">
<REFRESH-CHECK>)
(<EQUAL? .SV 2 3>
<TURN-OFF-CURSOR>
<COND (<SCREEN-NEEDS-INIT>
<TELL CR "[Restored.]">)
(T
<TELL CLEAR "[Restored.]">)>
<REMOVE ,I-CLEAR-SINGLE-MOVE-GRAPHIC>
<COND (<EQUAL? ,HERE ,END-SESSION-ROOM>
<V-CANCEL>)>
<COND (<BTST <LOWCORE FLAGS> 1>
;"Interpreter was scripting..."
<SETG SCRIPTING-FLAG T>
<COND (<BTST <LOWCORE FLAGS> 512>
<SETG DONT-SCRIPT-INPUT T>)
(T
<SETG DONT-SCRIPT-INPUT <>>)>)
(T
<SETG SCRIPTING-FLAG <>>)>
<REFRESH-CHECK T>)
(T
<TURN-OFF-CURSOR>
<TELL "[Failed.]">)>
<CRLF>
<COND (.CAN? <V-CANCEL T>)>
<RTRUE>>
<COMMAND RESTORE <> ("OPTIONAL" (CAN? T) "AUX" (FLG <LOWCORE FLAGS>))
;"Added 5/12 to fix apple save/restore screen fuckup; changed 5/24"
;<COND (<APPLE2?>
<APPLE-SCREEN-0-SHIT>)>
;"Before RESTOREing, save state of D-S-I in bit 9 of FLAGS word..."
<COND (,DONT-SCRIPT-INPUT
<LOWCORE FLAGS <BOR .FLG 512>>)
(T
;"Should be changed"
<LOWCORE FLAGS <BAND .FLG 511>>)>
<TURN-ON-CURSOR>
<COND (<RESTORE>
<TELL "[Ok.]">)
(T
<TURN-OFF-CURSOR>
<TELL "[Failed.]">)>
<REFRESH-CHECK>
<COND (.CAN? <V-CANCEL T>)>
<RTRUE>>
<GLOBAL SAVED-GAME-ROOM <>>
<GLOBAL GAME-MODE <>>
<GLOBAL SAVED-GAME-MODE <>>
<GLOBAL SAVED-PARTY-COMMANDS <LTABLE 0 0 0 0 0 0>>
<ROUTINE SAVE-PARTY-COMMANDS ()
<COPYT ,PARTY-COMMANDS ,SAVED-PARTY-COMMANDS 12>>
<ROUTINE RESTORE-PARTY-COMMANDS ()
<COPYT ,SAVED-PARTY-COMMANDS ,PARTY-COMMANDS 12>
<PRINT-COLUMNS T>
<SETG PUPDATE-FLAG <>>>
<GLOBAL PUPDATE-FLAG <>>
<GLOBAL SMART-DEFAULT-FLAG <>>
<COMMAND GAME <> ("OPTIONAL" (RM ,GAME-ROOM) "AUX" T)
<GO-TO-GAME-MODE>
<MOVE-TO .RM <> T <>>
<CLEAR-FIELDS>
<SETG UPDATE-FLAG <>>
<RNUL>>
<ROOM GAME-ROOM
(TRAVEL-COMMANDS SAVE-COMMAND RESTORE-COMMAND
END-SESSION-COMMAND CONTROLS-COMMAND)>
<COMMAND RESTART <> ()
<RESTART>>
<COMMAND QUIT <> ()
<CLEAR -1>
<QUIT>>
<COMMAND (END-SESSION END-PLAY) <> ()
<MOVE-TO ,END-SESSION-ROOM <> T <>>
<RNUL>>
<ROOM END-SESSION-ROOM
(TRAVEL-COMMANDS SAVE-COMMAND QUIT-COMMAND RESTART-COMMAND NUL-COMMAND)
(ACTION
<ACOND ()
(SAVE
<REMOVE-PARTY-COMMAND ,SAVE-COMMAND>
<V-SAVE <>>)>)>
<COMMAND CONTROLS <> ()
<COND (<AND ,SCRIPTING-FLAG <BTST <LOWCORE FLAGS> 1>>
<CHANGE-TRAVEL-COMMAND ,CONTROLS-ROOM
,SCRIPT-ON-COMMAND
,SCRIPT-OFF-COMMAND>)
(T
<SETG SCRIPTING-FLAG <>>
<CHANGE-TRAVEL-COMMAND ,CONTROLS-ROOM
,SCRIPT-OFF-COMMAND
,SCRIPT-ON-COMMAND>)>
<MOVE-TO ,CONTROLS-ROOM <> T <>>
<RNUL>>
<COMMAND VERSION <> ()
<TELL CR
"JOURNEY: Part I of the Golden Age Trilogy." CR>
<TELL
"Created by Marc Blank" CR>
<TELL
"Illustrations by Donald Langosy" CR>
<TELL
"(c) Copyright 1988, 1989 by Infocom, Inc." CR>
<TELL
"All rights reserved." CR>
<TELL
"JOURNEY is a trademark of Infocom, Inc." CR>
<TELL-GAME-ID>
<V-CANCEL T>>
<COMMAND (CHECK-DISK CH\'K-DISK) <> ()
<TELL-GAME-ID>
<TELL CR "[Verifying.]" CR>
<COND (<VERIFY>
<TELL "Ok.">)
(T
<TELL "** Bad **">)>
<V-CANCEL T>>
<COMMAND (SCRIPT-OFF SCR\'T-OFF) <> ()
<SETG SCRIPTING-FLAG <>>
<DIROUT -2>
<V-CANCEL>>
<COMMAND (SCRIPT-ON SCR\'T-ON) <> ()
<MOVE-TO ,SCRIPT-ON-ROOM <> T <>>
<RNUL>>
<COMMAND COMMANDS <> ()
<SETG SCRIPTING-FLAG T>
<SETG DONT-SCRIPT-INPUT <>>
<DIROUT 2>
<REFRESH-CHECK>
<V-CANCEL>>
<COMMAND (NO-COMMANDS NO-CMDS) <> ()
<SETG SCRIPTING-FLAG T>
<SETG DONT-SCRIPT-INPUT T>
<DIROUT 2>
<REFRESH-CHECK>
<V-CANCEL>>
<ROOM SCRIPT-ON-ROOM
(TRAVEL-COMMANDS COMMANDS-COMMAND NO-COMMANDS-COMMAND NUL-COMMAND)>
<COMMAND REFRESH <> ()
<REFRESH-SCREEN T>
<V-CANCEL>>
<ROOM CONTROLS-ROOM
(TRAVEL-COMMANDS SCRIPT-ON-COMMAND REFRESH-COMMAND
VERSION-COMMAND CHECK-DISK-COMMAND)>
<COMMAND CANCEL <> ("OPTIONAL" (RT? <>))
<MOVE-TO ,SAVED-GAME-ROOM <> <> <>>
<MODE ,SAVED-GAME-MODE <> T>
<RESTORE-PARTY-COMMANDS>
<SETG SMART-DEFAULT-FLAG T>
<SETG GAME-MODE <>>
<SETG UPDATE-FLAG <>>
<PRINT-CHARACTER-COMMANDS>
<PRINT-COLUMNS T>
<COND (.RT? <RTRUE>)
(T <RNUL>)>>
<ROUTINE RNUL ()
<SETG ACTION ,NUL-COMMAND>
<RTRUE>>
<GLOBAL PARTY-COMMANDS
<LTABLE
START-COMMAND BACKGROUND-COMMAND HELP-COMMAND NUL-COMMAND GAME-COMMAND>>
<GLOBAL NAME-TBL <TABLE 0 0 0 0 0 0>>
<GLOBAL TAG-NAME <TABLE 0 0 0 0>>
<GLOBAL TAG-NAME-LENGTH 0>
<CONSTANT ILLEGAL-NAMES
<LTABLE <TABLE (STRING LENGTH) "Bergon">
<TABLE (STRING LENGTH) "Praxix">
<TABLE (STRING LENGTH) "Esher">
<TABLE (STRING LENGTH) "Minar">
<TABLE (STRING LENGTH) "Hurth">
<TABLE (STRING LENGTH) "Umber">
<TABLE (STRING LENGTH) "Agrith">
<TABLE (STRING LENGTH) "Astrix">>>
<ROUTINE ILLEGAL-NAME? (LEN "AUX" MAX (CNT 0) CNT2 TBL TBL2)
<SET MAX <GET ,ILLEGAL-NAMES 0>>
<SET TBL <REST ,NAME-TBL 2>>
<REPEAT ()
<COND (<G? <SET CNT <+ .CNT 1>> .MAX>
;"None matched..."
<RFALSE>)
(T
<SET TBL2 <GET ,ILLEGAL-NAMES .CNT>>
<COND (<EQUAL? <GETB .TBL2 0> .LEN>
;"Only check if same length..."
<SET TBL2 <REST .TBL2>>
<SET CNT2 -1>
<REPEAT ()
<SET CNT2 <+ .CNT2 1>>
<COND (<EQUAL? .CNT2 .LEN>
;"It is illegal..."
<RTRUE>)
(<NOT <EQUAL? <GETB .TBL2 .CNT2>
<GETB .TBL .CNT2>>>
;"Unmatched..."
<RETURN>)>>)>)>>>
<COMMAND (CHANGE-NAME CHG-NAME) <>
("AUX" (OFF 0) CHR LN (COL ,NAME-COLUMN) TBL (CNT 0) MAX KBD
FG BG)
<TURN-ON-CURSOR>
<COND (<L? ,SCREEN-WIDTH ,8-WIDTH>
<SET MAX 5>)
(T
<SET MAX 8>)>
<SELECT-SCREEN ,COMMAND-WINDOW>
<COND (<NOT ,FWC-FLAG>
<SET FG <WINGET -3 11>>
<SET BG <LSH .FG -8>>
<SET FG <ANDB .FG *377*>>)
;(<NOT ,FWC-FLAG>
<SET KBD <FONT 4>>)>
<GCURSET <SET LN <- <+ ,COMMAND-START-LINE <PARTY-PCM ,TAG>> 1>>
.COL>
<COND (<NOT ,FWC-FLAG>
<COLOR .BG .FG>
<ERASE ,NAME-WIDTH-PIX>)
(T
<COND (<NOT ,FONT3-FLAG> <HLIGHT ,H-INVERSE>)>
<REPEAT ()
<COND (<G? <SET CNT <+ .CNT 1>> .MAX>
<RETURN>)
(T
<PRINTC !\_>)>>)>
<GCURSET .LN .COL>
<SET TBL <REST ,NAME-TBL 2>>
<REPEAT ()
<COND (<EQUAL? <SET CHR <INPUT 1>> 13>
<TURN-OFF-CURSOR>
<COND (<ZERO? .OFF>
<COND (<NOT ,FWC-FLAG>
<COLOR .FG .BG>)>
<SETG UPDATE-FLAG T>
<RETURN>)
(T
<COND (<ILLEGAL-NAME? .OFF>
<END-CHANGE-NAME>
<TELL
"[The name you have chosen is reserved. Please try again.]" CR>
<RTRUE>)>
;"Do the change"
<REMOVE-TRAVEL-COMMAND>
<ZWSTR ,NAME-TBL .OFF 2 ,TAG-NAME>
<PUTP ,TAG-OBJECT ,P?KBD .KBD>
<SETG TAG-NAME-LENGTH .OFF>
<SETG UPDATE-FLAG T>
<COND (<NOT ,FWC-FLAG>
<COLOR .FG .BG>)>
<END-CHANGE-NAME>
<RTRUE>)>)
(<EQUAL? .CHR ,DELETE-KEY ,BACK-SPACE ,LEFT-ARROW>
<COND (<ZERO? .OFF>
<SOUND 1>
<AGAIN>)
(<NOT ,FWC-FLAG>
<SET OFF <- .OFF 1>>
<COND (<0? .OFF>
<GCURSET .LN .COL>
<ERASE ,NAME-WIDTH-PIX>)
(T
<DIROUT 3 ,CENTER-TABLE>
<PRINTT .TBL .OFF>
<DIROUT -3>
<CURSET <GPOS .LN ,CHRV>
<+ <GPOS .COL ,CHRH> <LOWCORE TWID>>>
<ERASE <- ,NAME-WIDTH-PIX
<LOWCORE TWID>>>)>)
(T
<GCURSET .LN .COL>
<PRINTC !\->
<SET COL <- .COL 1>>
<GCURSET .LN .COL>
<PRINTC !\->
<SET OFF <- .OFF 1>>
<GCURSET .LN .COL>)>)
(<OR <AND <NOT <L? .CHR !\A>> <NOT <G? .CHR !\Z>>>
<AND <NOT <L? .CHR !\a>> <NOT <G? .CHR !\z>>>>
<COND (<EQUAL? .OFF .MAX>
<SOUND 1>
<AGAIN>)
(<ZERO? .OFF>
<COND (<AND <NOT <L? .CHR !\a>>
<NOT <G? .CHR !\z>>>
<SET CHR <- .CHR 32>>)>
<SET KBD .CHR>)
(<AND <G? .OFF 0>
<AND <NOT <L? .CHR !\A>>
<NOT <G? .CHR !\Z>>>>
<SET CHR <+ .CHR 32>>)>
<PUTB .TBL .OFF .CHR>
<SET OFF <+ .OFF 1>>
<PRINTC .CHR>
<COND (,FWC-FLAG
<SET COL <+ .COL 1>>
<GCURSET .LN .COL>)>)
(T <SOUND 1>)>>
<END-CHANGE-NAME>
<RNUL>>
<ROUTINE END-CHANGE-NAME ("AUX" FOO)
<COND (<NOT <APPLE2?>>
<COND (<NOT ,FONT3-FLAG> <HLIGHT ,H-NORMAL>)>
<COND (<NOT ,FWC-FLAG>
<SET FOO <FONT 1>>)>)>
<SELECT-SCREEN ,TEXT-WINDOW>>