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TEXTURES.GHUD
File metadata and controls
660 lines (529 loc) · 17.3 KB
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//hudz
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{ XScale 1.0 YScale 1.0 Offset 0,0
Patch BUSTC0, 184, 98 {Translation "192:192=92:92", "198:198=95:95"}
}
sprite RKTCC0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch BUSTD0, 188, 102 {Translation "192:192=92:92", "198:198=95:95"}
}
sprite RAKUA0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch BUSTB0, 184, 94 {Translation "192:192=228:228", "198:198=176:176"}
}
sprite RAKUB0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch BUSTC0, 184, 98 {Translation "192:192=228:228", "198:198=176:176"}
}
sprite RAKUC0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch BUSTD0, 188, 102 {Translation "192:192=228:228", "198:198=176:176"}
}
sprite NTSHA0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch BUSTB0, 184, 94 {Translation "198:198=176:176"}
}
sprite NTSHB0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch BUSTC0, 184, 98 {Translation "198:198=176:176"}
}
sprite NTSHC0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch BUSTD0, 188, 102 {Translation "198:198=176:176"}
}
sprite MNBLC0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch BUSTB0, 184, 94 {Translation "192:192=4:4", "198:198=39:39"}
}
sprite MNBLD0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch BUSTC0, 184, 98 {Translation "192:192=4:4", "198:198=39:39"}
}
sprite MNBLE0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch BUSTD0, 188, 102 {Translation "192:192=4:4", "198:198=39:39"}
}
sprite WOWSA0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch BUSTB0, 184, 94 {Translation "192:192=61:61", "198:198=254:254"}
}
sprite WOWSB0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch BUSTC0, 184, 98 {Translation "192:192=61:61", "198:198=254:254"}
}
sprite WOWSC0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch BUSTD0, 188, 102 {Translation "192:192=61:61", "198:198=254:254"}
}
sprite CHGBA0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch BUSTB0, 184, 94 {Translation "192:192=228:228", "198:198=229:229"}
}
sprite CHGBB0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch BUSTC0, 184, 98 {Translation "192:192=228:228", "198:198=229:229"}
}
sprite CHGBC0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch BUSTD0, 188, 102 {Translation "192:192=228:228", "198:198=229:229"}
}
sprite BEEHA0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch LEAFA0, 202, 103 {Translation "110:110 = 228:228"}
}
sprite BEEHB0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch LEAFB0, -52, -55 {Translation "110:110 = 228:228"}
}
sprite BEEHC0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch LEAFC0, -53, -55 {Translation "110:110 = 228:228"}
}
sprite BEEHD0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch LEAFD0, -53, -55 {Translation "110:110 = 228:228"}
}
sprite BEEHE0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch LEAFE0, -53, -55 {Translation "110:110 = 228:228"}
}
sprite BEEHF0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch LEAFF0, -53, -55 {Translation "110:110 = 228:228"}
}
sprite BEEHG0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch LEAFG0, 202, 125 {Translation "110:110 = 228:228"}
}
sprite BEEHG0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch LEAFG0, 202, 112 {Translation "110:110 = 228:228"}
}
sprite BEEHH0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch LEAFH0, 184, 94 {Translation "110:110 = 228:228"}
}
sprite BEEHI0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch LEAFI0, 210, 96 {Translation "110:110 = 228:228"}
}
sprite BEEHJ0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch LEAFJ0, 190, 82 {Translation "110:110 = 228:228"}
}
sprite BEEHK0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch LEAFK0, 177, 50 {Translation "110:110 = 228:228"}
}
sprite TIMSB0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch BUSTC0, 184, 94 {Translation "192:192=34:34", "198:198=239:239"}
}
sprite TIMSC0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch BUSTD0, 184, 94 {Translation "192:192=34:34", "198:198=239:239"}
}
sprite SPBSA0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch BUSTB0, 184, 94 {Translation "192:192=107:107", "198:198=251:251"}
}
sprite SPBSB0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch BUSTC0, 184, 98 {Translation "192:192=107:107", "198:198=251:251"}
}
sprite SPBSC0, 320, 200
{ XScale 1.0 YScale 1.0 Offset 0,0
Patch BUSTD0, 188, 102 {Translation "192:192=107:107", "198:198=251:251"}
}