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feat: Godot 4.7 dev build support #351

feat: Godot 4.7 dev build support

feat: Godot 4.7 dev build support #351

Triggered via pull request March 20, 2026 12:47
Status Success
Total duration 1h 2m 32s
Artifacts 31

runner.yml

on: pull_request
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🌳 Set Environment / 🌳 Set Environment
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/setup-node@v4, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/download-artifact@v4, actions/setup-python@v5, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/download-artifact@v4, actions/setup-python@v5, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🤖 Android / Android (template_debug, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/download-artifact@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🤖 Android / Android (template_debug, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🤖 Android / Android (template_debug, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🤖 Android / Android (template_debug, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🤖 Android / Android (template_debug, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🤖 Android / Android (template_debug, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/download-artifact@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/download-artifact@v4, actions/setup-python@v5, actions/upload-artifact@v4, mymindstorm/setup-emsdk@v14. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *, int)') to 'JSCFunction *' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *, int)') to 'JSCFunction *' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *, int)') to 'JSCFunction *' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *, int)') to 'JSCFunction *' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *, int)') to 'JSCFunction *' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *, int)') to 'JSCFunction *' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_debug, browser, threads=yes, dlink=no)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/download-artifact@v4, actions/setup-python@v5, actions/upload-artifact@v4, mymindstorm/setup-emsdk@v14. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/download-artifact@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🐧 Linux / Linux (editor, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/download-artifact@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🐧 Linux / Linux (editor, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/download-artifact@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍏 iOS / iOS (template_debug, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/download-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🏁 Windows / Windows (editor, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/download-artifact@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🏁 Windows / Windows (editor, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/download-artifact@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍏 iOS / iOS (template_debug, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/download-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/download-artifact@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / build-macos-apps (qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/download-artifact@v4, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / build-macos-apps (v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/download-artifact@v4, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🤖 Android / Android (template_debug, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/download-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🤖 Android / Android (template_debug, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🤖 Android / Android (template_debug, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🤖 Android / Android (template_debug, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🤖 Android / Android (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🤖 Android / Android (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🤖 Android / Android (template_debug, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🤖 Android / Android (template_debug, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🤖 Android / Android (template_debug, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🤖 Android / Android (template_debug, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/download-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L1384
comparison of integers of different signs: 'mp_size_t' (aka 'long') and 'limb_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L1379
comparison of integers of different signs: 'mp_size_t' (aka 'long') and 'limb_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L1047
comparison of integers of different signs: 'slimb_t' (aka 'long') and 'limb_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L999
comparison of integers of different signs: 'slimb_t' (aka 'long') and 'limb_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L963
comparison of integers of different signs: 'slimb_t' (aka 'long') and 'const limb_t' (aka 'const unsigned long')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L871
comparison of integers of different signs: 'limb_t' (aka 'unsigned long') and 'int'
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L706
comparison of integers of different signs: 'slimb_t' (aka 'long') and 'limb_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L630
comparison of integers of different signs: 'slimb_t' (aka 'long') and 'limb_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L549
comparison of integers of different signs: 'slimb_t' (aka 'long') and 'limb_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L361
comparison of integers of different signs: 'slimb_t' (aka 'long') and 'limb_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/download-artifact@v4, mymindstorm/setup-emsdk@v14. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L1384
comparison of integers of different signs: 'mp_size_t' (aka 'long') and 'limb_t' (aka 'unsigned int')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L1379
comparison of integers of different signs: 'mp_size_t' (aka 'long') and 'limb_t' (aka 'unsigned int')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L1047
comparison of integers of different signs: 'slimb_t' (aka 'int') and 'limb_t' (aka 'unsigned int')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L999
comparison of integers of different signs: 'slimb_t' (aka 'int') and 'limb_t' (aka 'unsigned int')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L963
comparison of integers of different signs: 'slimb_t' (aka 'int') and 'const limb_t' (aka 'const unsigned int')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L871
comparison of integers of different signs: 'limb_t' (aka 'unsigned int') and 'int'
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L706
comparison of integers of different signs: 'slimb_t' (aka 'int') and 'limb_t' (aka 'unsigned int')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L630
comparison of integers of different signs: 'slimb_t' (aka 'int') and 'limb_t' (aka 'unsigned int')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L549
comparison of integers of different signs: 'slimb_t' (aka 'int') and 'limb_t' (aka 'unsigned int')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L361
comparison of integers of different signs: 'slimb_t' (aka 'int') and 'limb_t' (aka 'unsigned int')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🌐 Web / Web (template_debug, browser, threads=yes, dlink=no)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/download-artifact@v4, mymindstorm/setup-emsdk@v14. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/download-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L1379
comparison of integers of different signs: 'mp_size_t' (aka 'long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L1047
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L999
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L963
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'const limb_t' (aka 'const unsigned long long')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L871
comparison of integers of different signs: 'limb_t' (aka 'unsigned long long') and 'int'
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L706
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L630
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L549
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L361
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L1379
comparison of integers of different signs: 'mp_size_t' (aka 'long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L1047
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L999
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L963
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'const limb_t' (aka 'const unsigned long long')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L871
comparison of integers of different signs: 'limb_t' (aka 'unsigned long long') and 'int'
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L706
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L630
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L549
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L361
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🐧 Linux / Linux (editor, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/download-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🐧 Linux / Linux (editor, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/download-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/download-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L201
'v8::JobDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L201
'v8::JobDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L201
'v8::JobDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L201
'v8::JobDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / Mac (editor, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / build-macos-apps (qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/download-artifact@v4, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🍎 macOS / build-macos-apps (v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/download-artifact@v4, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🏁 Windows / Windows (editor, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/download-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🏁 Windows / Windows (editor, qjs-ng): quickjs-ng/libbf.c#L484
unary minus operator applied to unsigned type, result still unsigned
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🏁 Windows / Windows (editor, qjs-ng): quickjs-ng/cutils.c#L827
unary minus operator applied to unsigned type, result still unsigned
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🏁 Windows / Windows (editor, qjs-ng): quickjs-ng/cutils.c#L818
unary minus operator applied to unsigned type, result still unsigned
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🏁 Windows / Windows (editor, qjs-ng): quickjs-ng/cutils.c#L696
unary minus operator applied to unsigned type, result still unsigned
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🏁 Windows / Windows (editor, qjs-ng): quickjs-ng/cutils.c#L687
unary minus operator applied to unsigned type, result still unsigned
⚙️ Build Godot Version with GodotJS (4.7dev, 4.7, master) / 🏁 Windows / Windows (editor, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/download-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
🔬 Test project (4.6.1) / Test project (v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/download-artifact@v4, actions/setup-node@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
🔬 Test project (4.7dev) / Test project (v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/download-artifact@v4, actions/setup-node@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
🔬 Test project (4.7dev) / Test project (qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/download-artifact@v4, actions/setup-node@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
🔬 Test project (4.6.1) / Test project (qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/download-artifact@v4, actions/setup-node@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/

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