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Lacking vector movement demos #43

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There was a question in help topic on g3n Discord a few weeks ago where someone asked after examples of simple movement of characters. I seconded the question because I also had no idea how.

There were no answers. So I did research on game dev math, played around in g3n and the result is a small g3n movement demo (g3nmovedemo).

It has a simple translation/rotation mode, a "flying/steering" mode, smooth buffered motion, a smooth quat slerp "LookAt()", and demonstrates backstabbing.

If you like I can prepare a simple set of demos to be included in g3nd.

If this interests you, let me know.

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