There was a question in help topic on g3n Discord a few weeks ago where someone asked after examples of simple movement of characters. I seconded the question because I also had no idea how.
There were no answers. So I did research on game dev math, played around in g3n and the result is a small g3n movement demo (g3nmovedemo).
It has a simple translation/rotation mode, a "flying/steering" mode, smooth buffered motion, a smooth quat slerp "LookAt()", and demonstrates backstabbing.
If you like I can prepare a simple set of demos to be included in g3nd.
If this interests you, let me know.
There was a question in help topic on g3n Discord a few weeks ago where someone asked after examples of simple movement of characters. I seconded the question because I also had no idea how.
There were no answers. So I did research on game dev math, played around in g3n and the result is a small g3n movement demo (g3nmovedemo).
It has a simple translation/rotation mode, a "flying/steering" mode, smooth buffered motion, a smooth quat slerp "LookAt()", and demonstrates backstabbing.
If you like I can prepare a simple set of demos to be included in g3nd.
If this interests you, let me know.