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controls.c
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92 lines (84 loc) · 3.35 KB
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* controls.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: fvonsovs <fvonsovs@student.42prague.com +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/02/20 19:24:39 by fvonsovs #+# #+# */
/* Updated: 2024/09/14 15:05:23 by fvonsovs ### ########.fr */
/* */
/* ************************************************************************** */
#include "minirt.h"
int handle_destroy_notify(t_win *win)
{
mlx_destroy_image(win->mlx, win->img);
mlx_destroy_window(win->mlx, win->win);
exit(0);
}
int print_controls(t_win *win)
{
mlx_string_put(win->mlx, win->win, 10, 10, 0xFFFFFF, "miniRT");
return (0);
}
// arrow keys and ,,. (z axis) to rotate cylinder
// zxcvbn (z axis) to rotate plane
// WASDQE to move objects
// IKJLUIO to move light
// TGHFYR to move camera
// 456789 to rotate camera
// ESC to exit
// +/- to resize objects
void handle_keypress_without_angle(int keysym, t_win *win)
{
if (keysym == KEY_ESC)
handle_destroy_notify(win);
else if (keysym == KEY_W || keysym == KEY_S || keysym == KEY_A)
move_objects(win, keysym);
else if (keysym == KEY_D || keysym == KEY_Q || keysym == KEY_E)
move_objects(win, keysym);
else if (keysym == KEY_I || keysym == KEY_K || keysym == KEY_J)
move_light(win, keysym);
else if (keysym == KEY_L || keysym == KEY_U || keysym == KEY_O)
move_light(win, keysym);
else if (keysym == KEY_T || keysym == KEY_G || keysym == KEY_F)
move_camera(win, keysym);
else if (keysym == KEY_H || keysym == KEY_R || keysym == KEY_Y)
move_camera(win, keysym);
else if (keysym == KEY_NUMPAD_PLUS || keysym == KEY_NUMPAD_MINUS)
resize_objects(win, keysym);
}
void handle_keypress_with_angle(int keysym, t_win *win)
{
float angle;
angle = 1.0 * (PI / 180.0);
if (keysym == KEY_UP || keysym == KEY_DOWN || keysym == KEY_LEFT)
rotate_cylinder(win, keysym, angle);
else if (keysym == KEY_RIGHT || keysym == KEY_DOT || keysym == KEY_COMMA)
rotate_cylinder(win, keysym, angle);
else if (keysym == KEY_Z || keysym == KEY_X || keysym == KEY_C)
rotate_plane(win, keysym, angle);
else if (keysym == KEY_V || keysym == KEY_B || keysym == KEY_N)
rotate_plane(win, keysym, angle);
else if (keysym == KEY_4 || keysym == KEY_5 || keysym == KEY_6)
rotate_camera(win, keysym, angle);
else if (keysym == KEY_7 || keysym == KEY_8 || keysym == KEY_9)
rotate_camera(win, keysym, angle);
}
int handle_keypress(int keysym, t_win *win)
{
if (keysym == KEY_UP || keysym == KEY_DOWN || keysym == KEY_LEFT
|| keysym == KEY_RIGHT || keysym == KEY_DOT || keysym == KEY_COMMA
|| keysym == KEY_Z || keysym == KEY_X || keysym == KEY_C
|| keysym == KEY_V || keysym == KEY_B || keysym == KEY_N
|| keysym == KEY_4 || keysym == KEY_5 || keysym == KEY_6
|| keysym == KEY_7 || keysym == KEY_8 || keysym == KEY_9)
{
handle_keypress_with_angle(keysym, win);
}
else
{
handle_keypress_without_angle(keysym, win);
}
return (0);
}