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Mention new Instant Replay name in readme #7

Mention new Instant Replay name in readme

Mention new Instant Replay name in readme #7

Workflow file for this run

name: Build
on:
push:
branches: [ "master" ]
workflow_call:
env:
# Path to the solution file relative to the root of the project.
SOLUTION_FILE_PATH: ./ShadowPlay_Patcher.sln
# Configuration type to build.
# You can convert this to a build matrix if you need coverage of multiple configuration types.
# https://docs.github.com/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
BUILD_CONFIGURATION: Release
permissions:
contents: read
jobs:
build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- name: Add MSBuild to PATH
uses: microsoft/setup-msbuild@v1.0.2
- name: Build
working-directory: ${{env.GITHUB_WORKSPACE}}
# Add additional options to the MSBuild command line here (like platform or verbosity level).
# See https://docs.microsoft.com/visualstudio/msbuild/msbuild-command-line-reference
run: msbuild /m /p:Configuration=${{env.BUILD_CONFIGURATION}} ${{env.SOLUTION_FILE_PATH}}
- name: Upload a Build Artifact
uses: actions/upload-artifact@v4.4.3
with:
# Artifact name
name: ShadowPlay_Patcher_
# A file, directory or wildcard pattern that describes what to upload
path: ./x64/Release/*.exe
# The desired behavior if no files are found using the provided path.
if-no-files-found: error
# Duration after which artifact will expire in days. 0 means using default retention.
# retention-days: # optional
# The level of compression for Zlib to be applied to the artifact archive. The value can range from 0 to 9: - 0: No compression - 1: Best speed - 6: Default compression (same as GNU Gzip) - 9: Best compression Higher levels will result in better compression, but will take longer to complete. For large files that are not easily compressed, a value of 0 is recommended for significantly faster uploads.
compression-level: 0