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This repository was archived by the owner on Feb 17, 2026. It is now read-only.
Create a button to set all selected PrefabLightmapData components to activate the slot with the slot name in the "Lightmap Slot Name" input field.
This request should also update the documentation to include a description of the new button and update the tool image with it visible.
Context
Enabling previously baked PrefabLightmapData components can be difficult, especially in large or complex scenes. This difficulty can be made trivial by having a dedicated button for this action.
Possible Implementation
Insert a new button named "Apply" between the "Clear" and "Bake" buttons, which on button press, sets all selected items to the slot name in the "Lightmap Slot Name" field.