-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathGameController.java
More file actions
218 lines (185 loc) · 8.51 KB
/
Copy pathGameController.java
File metadata and controls
218 lines (185 loc) · 8.51 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
package controller;
import model.Player;
import model.Item;
import model.Monster;
import model.InvalidRoomException;
import view.GameView;
public class GameController {
private Player player;
private GameView view;
public GameController(Player player, GameView view) {
this.player = player;
this.view = view;
}
public void startGame() {
while (true) {
view.displayMessage("");
view.displayMessage("Alice wanders into the " + player.getCurrentRoomName() + "...");
view.displayMessage(player.getCurrentRoomDescription());
view.displayMessage("");
if (player.getCurrentRoom().hasPuzzle() && player.getCurrentRoom().getPuzzleAttempts() < Player.MAX_PUZZLE_ATTEMPTS) {
view.displayMessage("There is a puzzle in this room!");
view.displayMessage(player.getCurrentRoom().getPuzzle().getDescription());
} else if (player.getCurrentRoom().hasPuzzle()) {
view.displayMessage("You have reached the maximum number of attempts for this puzzle.");
}
view.displayMessage("Type 'help' for a list of available commands.");
String input = view.getUserInput();
if (input.equalsIgnoreCase("exit")) {
view.displayMessage("");
view.displayMessage("Alice drifts out of Wonderland and returns to the real world...");
view.displayMessage("(Exiting Game)");
break;
}
if (input.equalsIgnoreCase("explore")) {
player.explore();
continue;
}
if (input.equalsIgnoreCase("inventory")) {
view.displayInventoryPopup(player);
continue;
}
if (input.equalsIgnoreCase("help")) {
view.displayHelpWindow();
continue;
}
if (input.startsWith("pickup ")) {
String itemName = input.substring(7).trim();
player.pickUpItem(itemName);
continue;
}
if (input.startsWith("drop ")) {
String itemName = input.substring(5).trim();
player.dropItem(itemName);
continue;
}
if (input.startsWith("inspect ")) {
String itemName = input.substring(8).trim();
player.inspectItem(itemName);
continue;
}
if (input.startsWith("solve ")) {
String answer = input.substring(6).trim();
player.handlePuzzle(answer);
continue;
}
if (input.startsWith("equip ")) {
String itemName = input.substring(6).trim();
player.equipItem(itemName);
continue;
}
if (input.equalsIgnoreCase("unequip")) {
player.unequipItem();
continue;
}
if (input.equalsIgnoreCase("heal")) {
player.heal();
continue;
}
if (input.equalsIgnoreCase("examine monster")) {
Monster monster = player.getCurrentRoom().getMonster();
if (monster != null && !monster.isDead()) {
view.displayMessage("You examine the monster...");
view.displayMessage(monster.getDescription());
int roll = (int) (Math.random() * 100);
int previewDamage = (roll < monster.getThreshold())
? monster.getAttackDamage() * 2
: monster.getAttackDamage();
view.displayMessage("It deals " + previewDamage + " damage!");
view.displayMessage("Do you want to 'attack' or 'ignore'?");
String nextAction = view.getUserInput();
if (nextAction.equalsIgnoreCase("attack")) {
fightMonster(monster);
} else if (nextAction.equalsIgnoreCase("ignore")) {
view.displayMessage("You choose to ignore the monster. It vanishes into the shadows.");
player.getCurrentRoom().removeMonster();
} else {
view.displayMessage("Invalid choice. The monster continues to watch you.");
}
} else {
view.displayMessage("There is no monster here to examine.");
}
continue;
}
if (input.startsWith("fight")) {
Monster monster = player.getCurrentRoom().getMonster();
if (monster != null && !monster.isDead()) {
fightMonster(monster);
} else {
view.displayMessage("There is no living monster here to fight.");
}
continue;
}
String nextRoomID = player.getNextRoomID(input);
if (nextRoomID == null) {
view.displayMessage("");
view.displayMessage("Invalid direction. Please enter North, East, South, West, or exit.");
continue;
}
try {
player.moveTo(nextRoomID);
} catch (InvalidRoomException e) {
view.displayMessage(e.getMessage());
}
}
}
private void fightMonster(Monster monster) {
view.displayMessage("You encountered a " + monster.getName() + "!");
while (!monster.isDead() && player.isAlive()) {
view.displayMessage("Your HP: " + player.getHealth() + " | Monster HP: " + monster.getHealth());
view.displayMessage("Choose: attack | heal | equip [item] | unequip");
String command = view.getUserInput();
if (command.equalsIgnoreCase("attack")) {
player.attack(monster);
view.displayMessage("You strike the " + monster.getName() + "!");
} else if (command.equalsIgnoreCase("heal")) {
player.heal();
} else if (command.startsWith("equip ")) {
String itemName = command.substring(6).trim();
player.equipItem(itemName);
} else if (command.equalsIgnoreCase("unequip")) {
player.unequipItem();
} else {
view.displayMessage("Invalid combat command.");
continue;
}
if (monster.isDead()) {
view.displayMessage("The " + monster.getName() + " is dead!");
if (monster.getItemDrop() != null) {
String itemName = monster.getItemDrop();
view.displayMessage("You found a " + itemName + "!");
Item item = new Item(itemName, "Dropped by a monster", 0, 0);
player.getCurrentRoom().addItem(item);
}
player.getCurrentRoom().removeMonster();
break;
}
int monsterDamage = monster.attack();
player.takeDamage(monsterDamage);
view.displayMessage("The " + monster.getName() + " hits you for " + monsterDamage + " damage!");
}
if (!player.isAlive()) {
view.displayMessage("You have been defeated!");
view.displayMessage("Type 'restart' to start over, or 'exit' to quit the game.");
while (true) {
String choice = view.getUserInput();
if (choice.equalsIgnoreCase("exit")) {
view.displayMessage("Goodbye, Alice...");
System.exit(0);
} else if (choice.equalsIgnoreCase("restart")) {
try {
this.player = new Player("map.txt", "item.txt", "puzzle.txt", "monsters.txt");
view.displayMessage("Game restarted. Welcome back to Wonderland.");
} catch (Exception e) {
view.displayMessage("Failed to restart the game.");
e.printStackTrace();
System.exit(1);
}
break;
} else {
view.displayMessage("Invalid input. Type 'restart' or 'exit'.");
}
}
}
}
}