Hi! Sorry this is not a proper issue, more of an attempt to contact you.
Over in the Deus Ex modding community, @LoadLineCalibration started a new frontend for the Unreal Editor, and I'm slowly coming on board too.
It's written in Pascal, since it's a bit quicker to do mockups and iterations with, and we were thinking that it'd be interesting to use Surreal Engine as the backbone.
How feasible is this from your perspective to make Pascal bindings, or other languages? That way more people could get in on making frontends for Surreal Engine.
Hi! Sorry this is not a proper issue, more of an attempt to contact you.
Over in the Deus Ex modding community, @LoadLineCalibration started a new frontend for the Unreal Editor, and I'm slowly coming on board too.
It's written in Pascal, since it's a bit quicker to do mockups and iterations with, and we were thinking that it'd be interesting to use Surreal Engine as the backbone.
How feasible is this from your perspective to make Pascal bindings, or other languages? That way more people could get in on making frontends for Surreal Engine.