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Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0
Source: https://github.com/MonoGame/MonoGame
Upstream-Name: MonoGame
Upstream-Contact: MonoGame Foundation <admin@monogame.net>
Comment: This file provides a best-effort inventory of third-party software and
acknowledgements associated with the MonoGame repository and MonoGame
package distributions.
.
It focuses on software that MonoGame directly vendors, copies, ports,
compiles into distributed binaries, redistributes through
MonoGame-owned runtime and tooling packages, or exposes to users
through package dependencies where a reasonable maintainer review would
preserve an acknowledgement.
.
This file is not intended to be an exhaustive software bill of
materials. It intentionally omits ordinary build infrastructure, CI
tooling, test frameworks, and upstream-only test or demo assets unless
those materials are copied into, compiled into, or redistributed by
MonoGame runtime or tooling distributions.
.
This file adopts the Debian DEP-5 copyright format and extends it with
the Component field for readability. For package dependency entries,
the Files field identifies the MonoGame project or target files that
declare or import the package reference; it does not mean those project
files are licensed under the referenced package license.
.
Direct third-party components are listed at the component or package
level. Nested third-party components bundled inside those upstream
dependencies are generally left to the upstream dependency's own
notices, unless MonoGame separately vendors, copies, ports, modifies,
or directly uses that nested component.
.
This file is informational only and is not legal advice.
Files: *
Component: MonoGame Framework
Copyright: 2009-2026 MonoGame Foundation, Inc.
Mono.Xna Team
License: MS-PL AND MIT
Comment: Portions of the code are copyright by the Mono.Xna Team
Files: MonoGame/native/monogame/external/sdl2/sdl/*
Component: SDL2
Copyright: 1997-2025 Sam Lantinga <slouken@libsdl.org>
License: Zlib
Comment: SDL2 is vendored by MonoGame and may include additional bundled
third-party components and notices.
Files: MonoGame/native/monogame/external/faudio/*
Component: FAudio
Copyright: 2011-2024 Ethan Lee, Luigi Auriemma, and the MonoGame Team
License: Zlib
Comment: FAudio is vendored by MonoGame and may include additional bundled
third-party components and notices.
Files: MonoGame/native/monogame/external/vulkan-headers/*
Component: Vulkan-Headers
Copyright: 2015-2025 The Khronos Group Inc.
License: Apache-2.0 AND MIT
Comment: Files in this repository are individually licensed under Apache-2.0,
MIT, or Apache-2.0 OR MIT as indicated by their SPDX identifiers.
Files: MonoGame/native/monogame/external/volk/*
Component: Volk
Copyright: 2018-2024 Arseny Kapoulkine
License: MIT
Files: MonoGame/native/monogame/external/vma/*
Component: Vulkan Memory Allocator
Copyright: 2017-2022 Advanced Micro Devices, Inc.
License: MIT
Files: MonoGame/native/monogame/common/minimp3.h
MonoGame/native/monogame/common/minimp3_ex.h
Component: minimp3
License: CC0-1.0
Comment: The minimp3 source files dedicate the software to the public domain
through the Creative Commons Zero 1.0 Universal (CC0 1.0) dedication.
.
The repository does not explicitly identify an author or copyright
holder.
Files: MonoGame/native/monogame/common/minivorbis.h
Component: minivorbis
Copyright: 1992, 1993, 1994 by Jutta Degener and Carsten Bormann, Technische Universita"t Berlin
2002-2020 Xiph.org Foundation
2020 Eduardo Bart <https://github.com/edubart>
License: BSD-3-Clause AND LicenseRef-Degener-Bormann
Comment: The file includes a preserved notice for code derived from Jutta Degener
and Carsten Bormann's LPC routines.
Files: MonoGame/native/monogame/common/mg_hash.cpp
Component: FNV-1a hash reference implementation
License: CC0-1.0
Comment: The implementation notes that it is based on public domain FNV-1a code
from http://isthe.com/chongo/tech/comp/fnv/index.html
.
FNV-1a has been dedicated to the public domain through the Creative
Commons Zero 1.0 Universal (CC0 1.0) dedication.
Files: MonoGame/native/monogame/directx12/D3D12MemAlloc.cpp
MonoGame/native/monogame/directx12/D3D12MemAlloc.h
Component: D3D12 Memory Allocator
Copyright: 2019-2022 Advanced Micro Devices, Inc.
License: MIT
Files: MonoGame/native/monogame/directx12/d3dx12.h
Component: D3DX12 Helper Library
Copyright: Microsoft Corporation
License: MIT
Files: MonoGame/native/monogame/directx12/GenerateMips.hlsl
Component: DirectXTK12 GenerateMips shader
Copyright: Microsoft Corporation
License: MIT
Comment: Taken from DirectXTK12.
Files: MonoGame/external/CppNet/*
Component: CppNet
Copyright: 2007-2008 Shevek
License: Apache-2.0
Files: MonoGame/external/stb/stb_image.h
MonoGame/external/stb/stb_image_write.h
MonoGame/external/stb/stb_image_resize2.h
Component: stb
Copyright: 2017 Sean Barrett
License: MIT OR Unlicense
Comment: MonoGame uses stb_image, stb_image_write, and stb_image_resize2 from
the vendored stb repository.
Files: MonoGame/ThirdParty/SDL_GameControllerDB/*
Component: SDL_GameControllerDB
Copyright: 1997-2022 Sam Lantinga <slouken@libsdl.org>
License: Zlib
Files: MonoGame/ThirdParty/StbImageSharp/*
Component: StbImageSharp
Copyright: 2017 Sean Barrett
License: MIT OR Unlicense
Comment: StbImageSharp is a C# port of stb_image.h. The StbImageSharp repository
README describes the project as "Public Domain", but does not appear to
provide an explicit SPDX identifier for the port itself. The original
stb_image.h licensing terms have therefore been preserved.
Files: MonoGame/ThirdParty/StbImageWriteSharp/*
Component: StbImageWriteSharp
Copyright: 2017 Sean Barrett
License: MIT OR Unlicense
Comment: StbImageWriteSharp is a C# port of stb_image_write.h. The
StbImageWriteSharp repository README describes the project as "Public
Domain", but does not appear to provide an explicit SPDX identifier for
the port itself. The original stb_image_write.h licensing terms have
therefore been preserved.
Files: MonoGame/MonoGame.Framework.Content.Pipeline/Utilities/LZ4/LZ4Codec.cs
MonoGame/MonoGame.Framework.Content.Pipeline/Utilities/LZ4/LZ4Codec.Unsafe.cs
Component: LZ4
Copyright: 2013, Milosz Krajewski
License: BSD-2-Clause
Files: MonoGame/MonoGame.Framework.Content.Pipeline/Utilities/LZ4/LZ4Codec.Unsafe32.Dirty.cs
MonoGame/MonoGame.Framework.Content.Pipeline/Utilities/LZ4/LZ4Codec.Unsafe32HC.Dirty.cs
MonoGame/MonoGame.Framework.Content.Pipeline/Utilities/LZ4/LZ4Codec.Unsafe64.Dirty.cs
MonoGame/MonoGame.Framework.Content.Pipeline/Utilities/LZ4/LZ4Codec.Unsafe64HC.Dirty.cs
Component: LZ4
Copyright: 2011-2012, Yann Collet.
2013, Milosz Krajewski
License: BSD-2-Clause
Files: MonoGame/MonoGame.Framework.Content.Pipeline/Graphics/Font/GrowRule.cs
MonoGame/MonoGame.Framework.Content.Pipeline/Graphics/Font/MaxRectsBin.cs
MonoGame/MonoGame.Framework.Content.Pipeline/Graphics/Font/MaxRectsHeuristic.cs
Component: MaxRectsBinPack
Copyright: Jukka Jylänki
Sven Magnus
License: LicenseRef-Public-Domain
Comment: Adapted from public domain MaxRectsBinPack.cpp source by Jukka Jylänki,
ported to C# by Sven Magnus.
Files: MonoGame/MonoGame.Framework/Content/LzxDecoder.cs
Component: LZX decoder
Copyright: 2003-2004 Stuart Caie
2011 Ali Scissons
License: LGPL-2.1-only OR MS-PL
Comment: Derived from libmspack lzxd.c and adapted for XNB decompression.
Files: MonoGame/MonoGame.Framework/Platform/Media/OggStream.NVorbis.cs
Component: OggStream
Copyright: Renaud Bedard
License: LicenseRef-Public-Domain
Comment: Originated from public domain Ogg streaming code by Renaud Bedard and
references NVorbis.
Files: MonoGame/MonoGame.Framework/Random.cs
Component: PCG random number generator
Copyright: 2014 Melissa O'Neill <oneill@pcg-random.org>
License: Apache-2.0
Comment: Derived from the minimal C implementation of PCG. The upstream
pcg-c-basic implementation is licensed under Apache-2.0.
Files: MonoGame/MonoGame.Framework/MonoGame.Framework.DesktopGL.csproj
Component: MonoGame.Library.SDL package
Copyright: 1997-2026 Sam Lantinga <slouken@libsdl.org>
License: Zlib
Comment: MonoGame.Framework.DesktopGL references MonoGame.Library.SDL, which
contains SDL native binaries built for use with MonoGame.
Files: MonoGame/MonoGame.Framework/Platform/OpenAL.targets
Component: MonoGame.Library.OpenAL package
Copyright: 1999-2025 OpenAL Soft authors
License: LGPL-2.1-or-later
Comment: MonoGame platform projects reference MonoGame.Library.OpenAL, which
contains OpenAL Soft native binaries built for use with MonoGame.
Files: MonoGame/MonoGame.Framework.Content.Pipeline/MonoGame.Framework.Content.Pipeline.csproj
MonoGame/external/MonoGame.Templates/CSharp/content/*/*.Content/*.Content.csproj
Component: MonoGame.Library.FreeType package
Copyright: 1996-2025 David Turner, Robert Wilhelm, and Werner Lemberg
License: FTL
Comment: MonoGame content pipeline projects and templates reference
MonoGame.Library.FreeType, which contains FreeType native binaries
built for use with MonoGame.
Files: MonoGame/MonoGame.Framework.Content.Pipeline/MonoGame.Framework.Content.Pipeline.csproj
MonoGame/Tools/MonoGame.Effect.Compiler/MonoGame.Effect.Compiler.csproj
MonoGame/external/MonoGame.Templates/CSharp/content/*/*.Content/*.Content.csproj
Component: MonoGame.Library.MojoShader package
Copyright: 2008-2025 Ryan C. Gordon <icculus@icculus.org>
License: Zlib
Comment: MonoGame tooling and templates reference MonoGame.Library.MojoShader
which contains MojoShader native binaries built for use with MonoGame.
Files: MonoGame/MonoGame.Framework.Content.Pipeline/MonoGame.Framework.Content.Pipeline.csproj
Component: AssimpNetter package
Copyright: 2012-2020 AssimpNet - Nicholas Woodfield
2024-2026 AssimpNetter - Stefan Koch
License: MIT
Comment: Package dependency used by the content pipeline. The AssimpNetter
package includes additional third-party notices for bundled
dependencies.
Files: MonoGame/MonoGame.Framework.Content.Pipeline/MonoGame.Framework.Content.Pipeline.csproj
Component: BCnEncoder.Net package
Copyright: 2020 Nomi Lakkala
License: MIT OR Unlicense
Comment: Package dependency used by the content pipeline.
Files: MonoGame/MonoGame.Framework.Content.Pipeline/MonoGame.Framework.Content.Pipeline.csproj
Component: LibKTX package
License: Unlicense
Comment: Package dependency used by the content pipeline.
.
The LibKTX package is distributed from the libktxsharp project, which
is released under the Unlicense. Any dependencies of the package remain
subject to their own respective notices and licenses.
Files: MonoGame/MonoGame.Framework.Content.Pipeline/MonoGame.Framework.Content.Pipeline.csproj
MonoGame/Tools/MonoGame.Content.Builder.Editor/MonoGame.Content.Builder.Editor.Linux.csproj
MonoGame/Tools/MonoGame.Content.Builder.Editor/MonoGame.Content.Builder.Editor.Mac.csproj
MonoGame/Tools/MonoGame.Content.Builder.Editor/MonoGame.Content.Builder.Editor.Windows.csproj
Component: System.CommandLine package
Copyright: Microsoft Corporation
License: MIT
Comment: Package dependency used by the content pipeline and tools.
Files: MonoGame/MonoGame.Framework.Content.Pipeline/MonoGame.Framework.Content.Pipeline.csproj
MonoGame/Tools/MonoGame.Content.Builder.Editor/MonoGame.Content.Builder.Editor.Linux.csproj
MonoGame/Tools/MonoGame.Content.Builder.Editor/MonoGame.Content.Builder.Editor.Mac.csproj
MonoGame/Tools/MonoGame.Content.Builder.Editor/MonoGame.Content.Builder.Editor.Windows.csproj
Component: YamlDotNet package
Copyright: Antoine Aubry and contributors
License: MIT
Comment: Package dependency used by the content pipeline and MGCB Editor.
Files: MonoGame/MonoGame.Framework/Platform/OpenAL.targets
Component: NVorbis package
Copyright: 2020 Andrew Ward
License: MIT
Comment: Package dependency used for Ogg Vorbis decoding support.
Files: MonoGame/MonoGame.Framework/MonoGame.Framework.WindowsDX.csproj
MonoGame/MonoGame.Framework/Platform/XAudio.targets
MonoGame/MonoGame.Framework.Content.Pipeline/MonoGame.Framework.Content.Pipeline.csproj
MonoGame/Tools/MonoGame.Effect.Compiler/MonoGame.Effect.Compiler.csproj
Component: SharpDX packages
Copyright: 2010-2014 SharpDX - Alexandre Mutel
License: MIT
Comment: Includes SharpDX, SharpDX.Direct2D1, SharpDX.Direct3D11, SharpDX.DXGI,
SharpDX.XInput, SharpDX.XAudio2, SharpDX.MediaFoundation, and
SharpDX.D3DCompiler package references used by MonoGame WindowsDX,
XAudio, content pipeline, and effect compiler projects.
Files: MonoGame/Tools/MonoGame.Content.Builder.Editor/MonoGame.Content.Builder.Editor.Linux.csproj
MonoGame/Tools/MonoGame.Content.Builder.Editor/MonoGame.Content.Builder.Editor.Mac.csproj
MonoGame/Tools/MonoGame.Content.Builder.Editor/MonoGame.Content.Builder.Editor.Windows.csproj
Component: Eto packages
Copyright: 2011-2022 Curtis Wensley
2012-2013 Vivek Jhaveri
License: BSD-3-Clause
Comment: Includes Eto.Forms, Eto.Platform.Gtk, Eto.Platform.macOS, and
Eto.Platform.Wpf package references used by the MGCB Editor.
Files: MonoGame/Tools/MonoGame.Content.Builder.Editor/MonoGame.Content.Builder.Editor.Linux.csproj
Component: GtkSharp package
License: LGPL-2.1-only
Comment: Package dependency used by the Linux MGCB Editor.
Files: MonoGame/Templates/MonoGame.Templates.VSExtension/MonoGame.Templates.VSExtension.csproj
Component: MessagePack package
Copyright: 2017 Yoshifumi Kawai and contributors
License: MIT
Comment: Package dependency used by the Visual Studio template extension. The
MessagePack package includes additional third-party notices for bundled
dependencies.
Files: MonoGame/Templates/MonoGame.Templates.VSExtension/MonoGame.Templates.VSExtension.csproj
Component: System.Text.Json package
Copyright: Microsoft Corporation
License: MIT
Comment: Package dependency used by the Visual Studio template extension.
License: Apache-2.0
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
.
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
.
1. Definitions.
.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
.
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the
purposes of this License, Derivative Works shall not include works
that remain separable from, or merely link (or bind by name) to the
interfaces of, the Work and Derivative Works thereof.
.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
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License: FTL
The FreeType Project LICENSE
----------------------------
.
2006-Jan-27
.
Copyright 1996-2002, 2006 by
David Turner, Robert Wilhelm, and Werner Lemberg
.
.
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Introduction
============
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The FreeType Project is distributed in several archive packages;
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"""
Portions of this software are copyright © <year> The FreeType
Project (https://freetype.org). All rights reserved.
"""
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Please replace <year> with the value from the FreeType version you
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Legal Terms
===========
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0. Definitions
--------------
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Throughout this license, the terms `package', `FreeType Project',
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specified below.
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--------------
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THE FREETYPE PROJECT IS PROVIDED `AS IS' WITHOUT WARRANTY OF ANY
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-----------------
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4. Contacts
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https://freetype.org
License: GPL-3.0-or-later
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
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