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QuakeJS is used for the browser client of Quake 3, and has not been updated in some time. As detailed in inolen/quakejs#44 the Emscripten tooling would need to be updated to recompile with a modern version of Emscripten. The other alternative would be to integrate a new client into QuakeKube like the client used in planet_quake, however, this is probably also non-trivial and would need a lot of work to adapt to work with QuakeKube (most notably because it relies on SOCKS vs. the websocket proxy used in QuakeKube).
The goal of this would be improve compatibility/performance with browsers (e.g. Firefox doesn't work too well with the older client), and to potentially introduce the ability to use custom games.
QuakeJS is used for the browser client of Quake 3, and has not been updated in some time. As detailed in inolen/quakejs#44 the Emscripten tooling would need to be updated to recompile with a modern version of Emscripten. The other alternative would be to integrate a new client into QuakeKube like the client used in planet_quake, however, this is probably also non-trivial and would need a lot of work to adapt to work with QuakeKube (most notably because it relies on SOCKS vs. the websocket proxy used in QuakeKube).
The goal of this would be improve compatibility/performance with browsers (e.g. Firefox doesn't work too well with the older client), and to potentially introduce the ability to use custom games.