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Update patchlevel status to NH_STATUS_RELEASED for xNetHack 9.1
Since the Windows build files had not been updated to refer to 9.1 when I initially changed the patchlevel version, I had to do them in this commit.
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-5
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5 files changed

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include/patchlevel.h

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@@ -30,7 +30,7 @@
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/*
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* Development status of this NetHack version.
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*/
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#define NH_DEVEL_STATUS NH_STATUS_WIP
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#define NH_DEVEL_STATUS NH_STATUS_RELEASED
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#ifndef DEBUG /* allow tool chains to define without causing warnings */
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#define DEBUG

sys/windows/Makefile.nmake

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@@ -160,7 +160,7 @@ GIT_AVAILABLE=Y
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#==============================================================================
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#
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# The version of the game this Makefile was designed for
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XNETHACK_VERSION="9.0.0"
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XNETHACK_VERSION="9.1.0"
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# A brief version for use in macros
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NHV=$(XNETHACK_VERSION:.=)

sys/windows/vs/FetchPrereq/fetchprereq.nmake

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#==============================================================================
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#
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# The version of the game this Makefile was designed for
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XNETHACK_VERSION="9.0.0"
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XNETHACK_VERSION="9.1.0"
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# A brief version for use in macros
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NHV=$(XNETHACK_VERSION:.=)

sys/windows/vs/NetHackProperties.props

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@@ -3,7 +3,7 @@
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<ImportGroup Label="PropertySheets" />
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<PropertyGroup Label="UserMacros">
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<VERSION_MAJOR>9</VERSION_MAJOR>
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<VERSION_MINOR>0</VERSION_MINOR>
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<VERSION_MINOR>1</VERSION_MINOR>
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<PATCHLEVEL>0</PATCHLEVEL>
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<XNETHACK_VERSION>$(VERSION_MAJOR).$(VERSION_MINOR).$(PATCHLEVEL)</XNETHACK_VERSION>
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<LUA_MAJOR_VERSION>5</LUA_MAJOR_VERSION>

sys/windows/vs/package/package.nmake

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# The version of the game this Makefile was designed for
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!IFNDEF XNETHACK_VERSION
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XNETHACK_VERSION="9.0.0"
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XNETHACK_VERSION="9.1.0"
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!MESSAGE XNETHACK_VERSION set to $(XNETHACK_VERSION).
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!ELSE
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!MESSAGE XNETHACK_VERSION set to $(XNETHACK_VERSION) by caller.

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