Since the user interface does not show the full dungeon map, you can not find out whether the current room you are in is on the far-right, the center or the far-left of the dungeon. If the map was zoomed out, you would see which areas (and which walls of the current rooms) are more likely to contain a hidden door.
The android port tacked this by showing the whole dungeon background in black and surrounding the non-dungeon part (e.g. when scrolled all to the right) in grey. This allowed you to see more correctly where you are in the dungon.
I noticed that browserhack currently only creates <div> elements for the actual tiles that are being rendered. I am not sure how to address this without showing all currently unknown blocks as black tiles. I tried fiddling with background colors in CSS, but did not make any substantial progress.
Since the user interface does not show the full dungeon map, you can not find out whether the current room you are in is on the far-right, the center or the far-left of the dungeon. If the map was zoomed out, you would see which areas (and which walls of the current rooms) are more likely to contain a hidden door.
The android port tacked this by showing the whole dungeon background in black and surrounding the non-dungeon part (e.g. when scrolled all to the right) in grey. This allowed you to see more correctly where you are in the dungon.
I noticed that browserhack currently only creates
<div>elements for the actual tiles that are being rendered. I am not sure how to address this without showing all currently unknown blocks as black tiles. I tried fiddling with background colors in CSS, but did not make any substantial progress.