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import fgo_dict
import emulator
import logger
import json
import random
import sys
import time
class FgoBasic:
"""
Data Class for basic settings in fgo
logger: 生成日志
repeat_num: 重复刷本次数
apple: 是否吃苹果
character: 助战角色
equipment: 助战角色所带礼装
wait_time: 选完角色后进入第一面开始刷本所需要时间
delay_time: 延迟按键时间(针对于运算速度比较慢的电脑做的动态调整)
fight_turn: 战斗面数
change_character: 使用换人礼装,为一个list,第0位确定第几面换人,第1位为前三个角色中一个,第2位为后三个角色中一个
round_wait_time: 三面释放宝具后等待时间
emulator_name: 模拟器窗口名称
use_rand_time: 使用随机延迟时间
fight: 按键序列
count_character: 检测助战角色拖动界面次数
"""
def __init__(self, repeat_num, apple, character, equipment, wait_time, delay_time,
fight_turn, round_wait_time, emulator_name, use_rand_time, change_character, fight, screen_shot):
self.repeat_num = repeat_num
self.apple = apple
self.character = character
self.equipment = equipment
self.wait_time = wait_time
self.delay_time = delay_time
self.fight_turn = fight_turn
self.round_wait_time = round_wait_time
self.emulator = emulator.Emulator(emulator_name, fgo_dict.keyboard_key, fgo_dict.mouse_key,
use_rand_time, screen_shot)
self.change_character = change_character
self.screen_shot = screen_shot
self.fight = fight
self.count_character = 0
class Fgo:
"""
Fgo class for automation
"""
def __init__(self, settings_name):
with open(settings_name, 'r') as f_read:
self.fgo_settings = dict2fgobasic(json.load(f_read))
self.logger = logger.Logger(__name__)
def save_fgo_settings(self, settings_name):
"""
保存fgo设定
:param settings_name: 保存名称
:return:
"""
with open(settings_name, 'w') as f_write:
json.dump(fgobasic2dict(self.fgo_settings), f_write, sort_keys=True, indent=4, separators=(',', ': '))
def rand_card(self, card_num):
"""choose 2 cards in 5 cards"""
card = ['N', 'O', 'P', 'Q', 'R']
choice = random.sample(card, card_num)
for i in range(card_num):
self.fgo_settings.emulator.press_mouse_key(choice[i], 1 + self.fgo_settings.delay_time)
return None
def continue_attack(self, action):
"""check whether continue attacking"""
if not action:
self.fgo_settings.emulator.press_mouse_key('E', 5 + self.fgo_settings.delay_time)
else:
self.fgo_settings.emulator.press_mouse_key('H', 5 + self.fgo_settings.delay_time)
return None
def check_apple(self):
"""check whether eat apple"""
self.logger.get_log().debug('判断是否进入吃苹果界面')
self.fgo_settings.emulator.get_bitmap()
result1 = self.fgo_settings.emulator.template_matching('img_check.png', 'source/apple.jpg', 0.9, 0)
result2 = self.fgo_settings.emulator.template_matching('img_check.png', 'source/assist.jpg', 0.9, 0)
if result1.size:
self.logger.get_log().debug('已进入吃苹果判断界面')
if self.fgo_settings.apple == 1:
self.logger.get_log().debug('吃金苹果')
self.fgo_settings.emulator.press_mouse_key('T', 1 + self.fgo_settings.delay_time)
self.fgo_settings.emulator.press_mouse_key('H', 2 + self.fgo_settings.delay_time)
elif self.fgo_settings.apple == 2:
self.logger.get_log().debug('吃银苹果')
self.fgo_settings.emulator.press_mouse_key('P', 1 + self.fgo_settings.delay_time)
self.fgo_settings.emulator.press_mouse_key('H', 2 + self.fgo_settings.delay_time)
elif self.fgo_settings.apple == 3:
self.logger.get_log().debug('吃青苹果')
self.fgo_settings.emulator.slide_mouse('up1', 'up2', 1.5 + self.fgo_settings.delay_time)
self.fgo_settings.emulator.press_mouse_key('P', 1 + self.fgo_settings.delay_time)
self.fgo_settings.emulator.press_mouse_key('H', 2 + self.fgo_settings.delay_time)
elif self.fgo_settings.apple == 4:
self.logger.get_log().debug('吃铜苹果')
self.fgo_settings.emulator.slide_mouse('up1', 'up2', 1.5 + self.fgo_settings.delay_time)
self.fgo_settings.emulator.slide_mouse('up1', 'up2', 1.5 + self.fgo_settings.delay_time)
self.fgo_settings.emulator.press_mouse_key('P', 1 + self.fgo_settings.delay_time)
self.fgo_settings.emulator.press_mouse_key('H', 2 + self.fgo_settings.delay_time)
elif self.fgo_settings.apple == 1000:
self.logger.get_log().debug('吃彩苹果')
self.fgo_settings.emulator.press_mouse_key('L', 1 + self.fgo_settings.delay_time)
self.fgo_settings.emulator.press_mouse_key('H', 2 + self.fgo_settings.delay_time)
else:
self.logger.get_log().debug('不吃苹果,结束循环')
sys.exit()
elif result2.size:
self.logger.get_log().debug('进入选取助战界面')
return None
else:
self.logger.get_log().error('在判断是否需要吃苹果界面发生错误')
sys.exit()
return None
def character_skill(self, fight_round, operation):
"""
:param fight_round: 战斗面数
:param operation: 操作编号
:return: None
"""
if self.fgo_settings.fight[fight_round]["skill"][operation]["object"] == 1:
self.fgo_settings.emulator.press_mouse_key(
self.fgo_settings.fight[fight_round]["skill"][operation]["button"],
0.5 + self.fgo_settings.delay_time)
self.fgo_settings.emulator.press_mouse_key(
'T', self.fgo_settings.fight[fight_round]["skill"][operation]["delay_time"]
+ self.fgo_settings.delay_time)
elif self.fgo_settings.fight[fight_round]["skill"][operation]["object"] > 7 \
or self.fgo_settings.fight[fight_round]["skill"][operation]["object"] < 0:
self.logger.get_log().error('技能选择释放对象出错')
sys.exit()
elif self.fgo_settings.fight[fight_round]["skill"][operation]["object"] > 4:
self.fgo_settings.emulator.press_mouse_key(
self.fgo_settings.fight[fight_round]["skill"][operation]["button"],
0.5 + self.fgo_settings.delay_time)
self.fgo_settings.emulator.press_mouse_key(
chr(74 + self.fgo_settings.fight[fight_round]["skill"][operation]["object"]),
0.5 + self.fgo_settings.delay_time)
self.fgo_settings.emulator.press_mouse_key(
'T', self.fgo_settings.fight[fight_round]["skill"][operation]["delay_time"]
+ self.fgo_settings.delay_time)
else:
self.fgo_settings.emulator.press_mouse_key(
chr(47 + self.fgo_settings.fight[fight_round]["skill"][operation]["object"]),
0.5 + self.fgo_settings.delay_time)
self.fgo_settings.emulator.press_mouse_key(
self.fgo_settings.fight[fight_round]["skill"][operation]["button"],
0.5 + self.fgo_settings.delay_time)
self.fgo_settings.emulator.press_mouse_key(
'T', self.fgo_settings.fight[fight_round]["skill"][operation]["delay_time"]
+ self.fgo_settings.delay_time)
return None
def master_skill(self, fight_round, operation):
"""
御主技能
:param fight_round: 战斗面数
:param operation: 操作编号
:return: None
"""
if self.fgo_settings.change_character != 0 and \
self.fgo_settings.fight[fight_round]["skill"][operation]["button"] == 'V':
this_fight_round = int(fight_round[-1])
if self.fgo_settings.change_character[0] == this_fight_round:
self.logger.get_log().debug('使用换人功能')
self.fight_change_character(fight_round, operation)
return None
else:
self.logger.get_log().error("已使用过换人")
sys.exit()
if self.fgo_settings.fight[fight_round]["skill"][operation]["object"] == 0:
return None
else:
self.fgo_settings.emulator.press_mouse_key('S', 0.5 + self.fgo_settings.delay_time)
self.character_skill(fight_round, operation)
return None
def skill_check(self, fight_round, operation):
if self.fgo_settings.fight[fight_round]["skill"][operation]["button"] == "T" or \
self.fgo_settings.fight[fight_round]["skill"][operation]["button"] == "U" or \
self.fgo_settings.fight[fight_round]["skill"][operation]["button"] == "V":
self.master_skill(fight_round, operation)
else:
self.character_skill(fight_round, operation)
def fight_change_character(self, fight_round, operation):
self.fgo_settings.emulator.press_mouse_key('S', 0.5 + self.fgo_settings.delay_time)
if self.fgo_settings.change_character[1] > 3 or self.fgo_settings.change_character[1] < 1 \
or self.fgo_settings.change_character[2] > 6 or self.fgo_settings.change_character[2] < 4:
self.logger.get_log().error('换人中选人错误,应该是前三个角色中一个更换后三个角色中一个')
sys.exit()
self.fgo_settings.emulator.press_mouse_key('V', 1.5 + self.fgo_settings.delay_time)
self.fgo_settings.emulator.press_mouse_key(
'chara' + str(self.fgo_settings.change_character[1]), 0.5 + self.fgo_settings.delay_time)
self.fgo_settings.emulator.press_mouse_key(
'chara' + str(self.fgo_settings.change_character[2]), 0.5 + self.fgo_settings.delay_time)
self.fgo_settings.emulator.press_mouse_key(
'change', self.fgo_settings.fight[fight_round]["skill"][operation]["delay_time"]
+ self.fgo_settings.delay_time)
self.logger.get_log().debug('角色' + str(self.fgo_settings.change_character[2]) +
'更换角色' + str(self.fgo_settings.change_character[1]))
def spell_card(self, fight_round, operation):
"""
释放宝具
:param fight_round: 战斗面数
:param operation: 操作编号
:return: 宝具释放次数
"""
if self.fgo_settings.fight[fight_round]["attack"][operation]["object"] == 0:
return 0
else:
if self.fgo_settings.fight[fight_round]["attack"][operation]["object"] == 1:
self.fgo_settings.emulator.press_mouse_key(
self.fgo_settings.fight[fight_round]["attack"][operation]["button"],
self.fgo_settings.fight[fight_round]["attack"][operation]["delay_time"]
+ self.fgo_settings.delay_time)
elif self.fgo_settings.fight[fight_round]["attack"][operation]["object"] > 4 \
or self.fgo_settings.fight[fight_round]["attack"][operation]["object"] < 0:
self.logger.get_log().error('释放宝具选取对象错误')
sys.exit()
else:
self.fgo_settings.emulator.press_mouse_key(
chr(47 + self.fgo_settings.fight[fight_round]["attack"][operation]["object"]),
0.5 + self.fgo_settings.delay_time)
self.fgo_settings.emulator.press_mouse_key(
self.fgo_settings.fight[fight_round]["attack"][operation]["button"],
self.fgo_settings.fight[fight_round]["attack"][operation]["delay_time"]
+ self.fgo_settings.delay_time)
return 1
def set_fight(self):
for battle in range(self.fgo_settings.fight_turn):
self.logger.get_log().debug('开始第' + str(battle + 1) + '面的战斗')
fight_round = "fight_round" + str(battle + 1)
for i in range(len(self.fgo_settings.fight[fight_round]["skill"])):
operation = "operation" + str(i + 1)
self.skill_check(fight_round, operation)
num_attack_card = len(self.fgo_settings.fight[fight_round]["attack"])
self.fgo_settings.emulator.press_mouse_key('J', 3 + self.fgo_settings.delay_time)
for i in range(num_attack_card):
operation = "operation" + str(i + 1)
self.spell_card(fight_round, operation)
self.rand_card(3 - num_attack_card)
time.sleep(self.fgo_settings.round_wait_time[battle])
for i in range(5):
self.fgo_settings.emulator.press_mouse_key('4', 1 + self.fgo_settings.delay_time)
self.logger.get_log().debug('战斗结束')
return None
def find_assist(self, assist, threshold):
self.logger.get_log().debug('寻找' + assist)
if assist != "CAB" and assist != "oberon":
assist_pos = self.fgo_settings.emulator.template_matching(
'img_check.png', 'source/' + assist + '.jpg', threshold, 0)
else:
assist_pos = self.fgo_settings.emulator.template_matching(
'img_check.png', 'source/' + assist + '1.jpg', threshold, 0)
if assist_pos.size == 0:
assist_pos = self.fgo_settings.emulator.template_matching(
'img_check.png', 'source/' + assist + '2.jpg', threshold, 0)
while 1:
while assist_pos.size == 0 and self.fgo_settings.count_character < 10:
self.fgo_settings.count_character += 1
self.fgo_settings.emulator.slide_mouse('up1', 'up2', 1.5 + self.fgo_settings.delay_time)
self.fgo_settings.emulator.get_bitmap()
if assist != "CAB" and assist != "oberon":
assist_pos = self.fgo_settings.emulator.template_matching(
'img_check.png', 'source/' + assist + '.jpg', threshold, 0)
else:
assist_pos = self.fgo_settings.emulator.template_matching(
'img_check.png', 'source/' + assist + '1.jpg', threshold, 0)
if assist_pos.size == 0:
assist_pos = self.fgo_settings.emulator.template_matching(
'img_check.png', 'source/' + assist + '2.jpg', threshold, 0)
if assist_pos.size != 0:
break
else:
time.sleep(5)
self.logger.get_log().debug('无法找到' + assist + ',刷新助战列表')
self.fgo_settings.emulator.press_mouse_key('5', 1 + self.fgo_settings.delay_time)
self.fgo_settings.emulator.press_mouse_key('H', 1 + self.fgo_settings.delay_time)
self.fgo_settings.count_character = 0
self.logger.get_log().debug('已找到')
return assist_pos
def check_equipment(self, assist_pos):
"""check whether equipment match"""
self.logger.get_log().debug('检测助战角色所带礼装是否符合要求')
for i in range(int(assist_pos.size / 4)):
if assist_pos[i][3] + 20 > 720:
continue
equip_pos = self.fgo_settings.emulator.template_matching(
'img_check.png', 'source/' + self.fgo_settings.equipment + '.jpg', 0.95,
[assist_pos[i][2], assist_pos[i][3] + 20, assist_pos[i][0] - 220, assist_pos[i][0]])
if equip_pos.size == 0:
continue
else:
self.logger.get_log().debug('符合要求')
return i
self.fgo_settings.emulator.slide_mouse('up1', 'up2', 1.5 + self.fgo_settings.delay_time)
self.fgo_settings.count_character += 1
self.fgo_settings.emulator.get_bitmap()
self.logger.get_log().debug('不符合要求')
return -1
def check_character(self):
"""find character in assist"""
self.fgo_settings.emulator.get_bitmap()
status = 0
if self.fgo_settings.character == 0:
self.logger.get_log().debug("不需要寻找助战从者")
if self.fgo_settings.equipment == 0:
self.logger.get_log().debug("不需要寻找礼装")
self.logger.get_log().warning('不设置助战从者也不设置寻找礼装,则会默认点击第一个助战从者的位置,若开启筛选可能会出错')
self.fgo_settings.emulator.press_mouse_key('T', 3 + self.fgo_settings.delay_time)
return None
else:
self.fgo_settings.count_character = 0
assist_pos = self.find_assist(self.fgo_settings.equipment, 0.95)
else:
self.fgo_settings.count_character = 0
assist_pos = self.find_assist(self.fgo_settings.character, 0.9)
if self.fgo_settings.equipment == 0:
self.logger.get_log().debug("不需要寻找礼装")
else:
status = self.check_equipment(assist_pos)
while status == -1:
assist_pos = self.find_assist(self.fgo_settings.character, 0.9)
status = self.check_equipment(assist_pos)
point_x = int((assist_pos[status][0] + assist_pos[status][1]) / 2 *
self.fgo_settings.emulator.width / self.fgo_settings.emulator.mouse_dict['width'])
point_y = int((assist_pos[status][2] + assist_pos[status][3]) / 2 *
self.fgo_settings.emulator.height / self.fgo_settings.emulator.mouse_dict['height'])
self.fgo_settings.emulator.press_mouse(point_x, point_y, 3 + self.fgo_settings.delay_time)
return None
def repeat_fight(self):
for repeat in range(self.fgo_settings.repeat_num):
self.check_character()
if repeat == 0:
self.fgo_settings.emulator.press_mouse_key('4', 5 + self.fgo_settings.delay_time)
time.sleep(self.fgo_settings.wait_time)
self.set_fight()
if repeat < self.fgo_settings.repeat_num - 1:
self.continue_attack(True)
time.sleep(3)
self.check_apple()
time.sleep(10)
self.logger.get_log().debug('完成刷本' + str(repeat + 1) + '次')
else:
self.continue_attack(False)
self.logger.get_log().debug('完成刷本,关闭脚本')
sys.exit()
def fgobasic2dict(fgobasic):
return {
'repeat_num': fgobasic.repeat_num,
'apple': fgobasic.apple,
'character': fgobasic.character,
'equipment': fgobasic.equipment,
'wait_time': fgobasic.wait_time,
'delay_time': fgobasic.delay_time,
'fight_turn': fgobasic.fight_turn,
'round_wait_time': fgobasic.round_wait_time,
'change_character': fgobasic.change_character,
"emulator_name": fgobasic.emulator.name,
'use_rand_time': fgobasic.emulator.use_rand_time,
'fight': fgobasic.fight,
'screen_shot': fgobasic.emulator.screenshot
}
def dict2fgobasic(dict):
if 'screen_shot' not in dict:
dict['screen_shot'] = 1
return FgoBasic(
dict['repeat_num'],
dict['apple'],
dict['character'],
dict['equipment'],
dict['wait_time'],
dict['delay_time'],
dict['fight_turn'],
dict['round_wait_time'],
dict['emulator_name'],
dict['use_rand_time'],
dict['change_character'],
dict['fight'],
dict['screen_shot']
)
if __name__ == '__main__':
fgo = Fgo('settings/莉莉丝wcab黑杯.json')
fgo.repeat_fight()