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ARES turrets are targeting ARES #12727

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Testmerges

#12174: 'Yautja Armor Sets' by realforest2001 at commit 08d99ee337
#11698: 'SHARP Resharpening: Design Improvements' by MPhonks at commit 35ee2cf090
#12480: 'Sneaky Hijack Edgecase + Transmute Fixes' by Drulikar at commit be2730f9cf
#12519: 'Revert turf signal preservation + open_space tweaks' by Drulikar at commit 6d6bd7f31f
#12542: 'Xeno defensive grab' by Drulikar at commit 71a0cb6906
#12585: 'stops traps going under jungle bushes' by realforest2001 at commit cf176673f7
#12573: 'Opensearch query builder' by fira at commit b9777a1272
#12626: 'Refurbished Combat Information Centre (2) - USS Almayer' by Steelpoint at commit c167971a27
#12627: 'Tyrargo Rift (2) - Various Alterations' by Steelpoint at commit 5eb283de05
#12658: 'Fix/UI: Ahelps Over-sharing + Ticket Panel tweaks' by MistChristmas at commit 086d3db1eb
#12623: 'refactor: Require all overrides of Crossed to call parent' by boskoramen at commit 3113bb74e2
#12667: 'Toggle Melee Blocking' by realforest2001 at commit debb9fbca1
#12182: 'Multiz projectile balance' by cuberound at commit 864049540e
#12693: 'Fort McNeil/Abyssal Combo Map [TM ONLY] [MDB IGNORE]' by Steelpoint at commit 9f3ce4fb87
#12706: 'MapGrids: QuadTrees Replacement' by fira at commit 31e22a81dc

Round ID

35485

Description of the bug

title

What's the difference with what should have happened?

ARES turrets should not be targeting ARES. I suspect all of the turrets were messed with recently.

How do we reproduce this bug?

  1. activate the ares lockdown
  2. the turrets shoot ares infinitely.

Attached logs

N/A

Additional details

  • Author: SmellyHippie
  • Admin: SmellyHippie
  • Note: None

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