I've used welding visor in conjunction with scout spec's helmet (while it was toggled on) to weld up some plasteel rods into plasteel sheets. The welding visor didn't protect my character from welding tool's blinding effect, damaging my character's eyesight in the process.
Welding visor should've prevented eye damage incurred by welding up plasteel rods.
//couldn't find the logs, but the message was the same as if welding without eye protection
Testmerges
#12174: 'Yautja Armor Sets' by realforest2001 at commit 90c66798ed
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#12519: 'Revert turf signal preservation + open_space tweaks' by Drulikar at commit 6d6bd7f31f
#12542: 'Xeno defensive grab' by Drulikar at commit 71a0cb6906
#12585: 'stops traps going under jungle bushes' by realforest2001 at commit cf176673f7
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#12626: 'Refurbished Combat Information Centre (2) - USS Almayer' by Steelpoint at commit a212c0e034
#12627: 'Tyrargo Rift (2) - Various Alterations' by Steelpoint at commit bbe6ae5efc
#12464: 'LV1021: Operation Falcon's Fury - Ground Map' by Steelpoint at commit 5f5536b583
#12646: 'Fix: Not being able to immediately retract open a broken chest/head' by MistChristmas at commit df6b917372
#12658: 'Fix/UI: Ahelps Over-sharing + Ticket Panel tweaks' by MistChristmas at commit 880882f39a
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#12667: 'Toggle Melee Blocking' by realforest2001 at commit 809f05fb81
#12672: 'fix IMS / Laser Scalpel not skipping steps properly' by fira at commit 3afa0038f6
Round ID
35351
Description of the bug
I've used welding visor in conjunction with scout spec's helmet (while it was toggled on) to weld up some plasteel rods into plasteel sheets. The welding visor didn't protect my character from welding tool's blinding effect, damaging my character's eyesight in the process.
What's the difference with what should have happened?
Welding visor should've prevented eye damage incurred by welding up plasteel rods.
How do we reproduce this bug?
Attached logs
Additional details