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Civilization II first map renders placeholder terrain tiles #600

Description

@benletchford

Summary

After the first-map control-flow crash is fixed by #599, the public 68K Civilization II demo remains live but renders its terrain as repeated red/black placeholder polygons instead of the expected map artwork. This is a visual compatibility defect separate from the Window Manager activation-event bug in #597.

Reproduction

  1. Load https://assets.systemless.org/games/civilization-ii.kpk with the Civilization II DEMO (68K) executable.
  2. Dismiss the startup notice.
  3. Start a new game and accept the default world, difficulty, civilization, leader, and city-style choices.
  4. Dismiss the historical introduction to enter the map.

Observed behavior

The map remains responsive, but terrain cells appear as repeated red/black placeholder polygons rather than the game artwork.

Expected behavior

The initial world map should render its authentic terrain tiles while retaining live unit and map input.

Acceptance criteria

  • The initial Civilization II map renders its terrain artwork without repeated placeholder polygons.
  • The fix is generic and does not special-case Civilization II resources or drawing calls.
  • A deterministic regression captures the rendered live map before and after a unit command.
  • Existing QuickDraw and Window Manager tests continue to pass.

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