Summary
After the first-map control-flow crash is fixed by #599, the public 68K Civilization II demo remains live but renders its terrain as repeated red/black placeholder polygons instead of the expected map artwork. This is a visual compatibility defect separate from the Window Manager activation-event bug in #597.
Reproduction
- Load
https://assets.systemless.org/games/civilization-ii.kpk with the Civilization II DEMO (68K) executable.
- Dismiss the startup notice.
- Start a new game and accept the default world, difficulty, civilization, leader, and city-style choices.
- Dismiss the historical introduction to enter the map.
Observed behavior
The map remains responsive, but terrain cells appear as repeated red/black placeholder polygons rather than the game artwork.
Expected behavior
The initial world map should render its authentic terrain tiles while retaining live unit and map input.
Acceptance criteria
- The initial Civilization II map renders its terrain artwork without repeated placeholder polygons.
- The fix is generic and does not special-case Civilization II resources or drawing calls.
- A deterministic regression captures the rendered live map before and after a unit command.
- Existing QuickDraw and Window Manager tests continue to pass.
Summary
After the first-map control-flow crash is fixed by #599, the public 68K Civilization II demo remains live but renders its terrain as repeated red/black placeholder polygons instead of the expected map artwork. This is a visual compatibility defect separate from the Window Manager activation-event bug in #597.
Reproduction
https://assets.systemless.org/games/civilization-ii.kpkwith theCivilization II DEMO (68K)executable.Observed behavior
The map remains responsive, but terrain cells appear as repeated red/black placeholder polygons rather than the game artwork.
Expected behavior
The initial world map should render its authentic terrain tiles while retaining live unit and map input.
Acceptance criteria