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animations checklist #30

@chase-moskal

Description

@chase-moskal

specials

  • tposefull keyframes on every bone
  • spine_bendadditive
  • spine_leanadditive
    • lock alignment of shoulders and eyeline
  • spine_lean_crouchadditive
    • just like spine_lean except for crouching instead of standing
  • hips_swiveladditive
  • head_scaleadditive
  • grip_left
  • grip_right

lower-body (keyframes below hips)

  • move all spine activity to upper-body anims
  • jump
  • stand
    • stand_forward
    • stand_backward
    • stand_leftward
    • stand_rightward
    • stand_sprint
    • stand_legadjust_left
    • stand_legadjust_right
  • crouch
    • crouch_forward
    • crouch_backward
    • crouch_leftward
    • crouch_rightward
    • crouch_legadjust_left
    • crouch_legadjust_right

upper-body (keyframes above hips)

  • unarmed
    • unarmed_forward
    • unarmed_backward
    • unarmed_leftward
    • unarmed_rightward
    • unarmed_sprint
  • fists
    • fists_forward
    • fists_backward
    • fists_leftward
    • fists_rightward
    • fists_sprint
    • fists_attack_1
    • fists_attack_2
    • fists_attack_3
    • fists_attack_4
    • fists_attack_5
    • fists_attack_6
    • fists_attack_7
    • fists_attack_8
  • twohander
    • twohander_forward
    • twohander_backward
    • twohander_leftward
    • twohander_rightward
    • twohander_sprint
    • twohander_attack_1
    • twohander_attack_2
    • twohander_attack_3
    • twohander_attack_4
    • twohander_attack_5
    • twohander_attack_6
    • twohander_attack_7
    • twohander_attack_8

diagram of attack numbers

  1       2
   \     /
6 — (7-8) — 3
   /     \
  5       4
  • (1) left overhead
  • (2) right overhead
  • (3) right swing
  • (4) right underhand
  • (5) left underhand
  • (6) left swing
  • (7) left stab
  • (8) right stab

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