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Frames missed due to rendering lag with plugin/source enabled #71

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@jpv776

Every second there will be a number of frames missed with the plugin enabled in a scene if SteamVR isn't running. I usually forget to switch scenes when going from desktop to VR so having everything in one scene is helpful and if you suggest using the VR View window itself nowadays then I'll go with that but I really like the convenience of your plugin so I don't know what I should side with.

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