The Profiles component provides a way to save player data - the profiles they've created, their saved game states, their preferences, and achievements.
- None
- GenericData: A generic streamable object with any number of named values
- Player: A player of your game who may or may not need to sign-in.
- Profile: An instance of a game customized by a player with one or more saved game states.
- Achievement: A target number of events or measurement that the player profile strives to complete (kills, distance traveled, etc).
- ProfileAchievement: The current value achieved by the player profile.
- get< T >( name: string ): T
- set< T >( name: string, value: T ): T
- id: string
- displayName: string
- loginName: string
- email: string
- profiles: Profile[]
- preferences: Preferences
- data: GenericData
- id: string
- name: string
- data: GenericData
- achievements: ProfileAchievement[]
- states: GenericData[]
- id: int
- name: string
- description: string
- icon: string
- target: double
- next: Achievement
- achievement: int
- achieved: double