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Forza Horizon 2 - Extra Options

A quality-of-life mod for the Xbox One version of Forza Horizon 2 that adds several tweaks to the game.

Features

  • Intro Skip
  • Change Car Anywhere
  • Autodrive (Inspired by the feature of same name from Forza Horizon 6)
  • All DLC Packs Unlocked
  • VIP Status & Treasure Map Unlocks
  • Independent Text & Audio Language Settings
  • 4K Liveries w/ Enhanced Sampling
  • Unrestricted Photo Mode
  • Custom Gamerpic Support
  • Bypass Azimuth's Save Data Tamper Checks

You can toggle and tweak any of these features in the INI file.

Autodrive is engaged with D-Pad Down on a controller or F2 on a keyboard. Player control is restored on any driving input or when pausing the game.

The treasure map is disabled by default. Open the INI and set "UnlockTreasureMap" to 1 if you wish to have it.

This mod does not let you go to the Storm Island map if you don't have it installed. The DLC itself and its contents, including vehicles, are unlocked, but you will only be able to travel there if you have the files for the Storm Island DLC installed. Currently, that is only possible in Mezcal.

Installation

The installation is different depending on the translation layer you're using.

Azimuth:

  • Extract all the 3 files from the "Azimuth" folder in this ZIP to "Azimuth\data\bin" and make sure to replace the existing DLL when prompted to.

Mezcal:

  • Extract all the 3 files from the "Mezcal" folder in this ZIP to "Forza Horizon 2\Mount" which is where "forza_durango_release_final.exe" is located.

AI Usage Disclosure

Codex was used in this project to create the DLL. The actual research was done manually, mostly based on things I already toyed with in the other titles from the series, but I don't yet have the C language knowledge to code something like this fully from scratch (I was initially editing the raw executable). Leaving this here as I believe people have the right to know.