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Copy pathscene.cpp
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410 lines (383 loc) · 9.92 KB
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#include "scene.h"
#include "transform.h"
typedef unsigned int uint;
Camera::Camera(glm::vec3 lookfrom, glm::vec3 lookat, glm::vec3 up_dir, float fov_y)
: eye(lookfrom), center(lookat), up(up_dir), fovy(fov_y) {}
Camera::Camera() : eye(0, 0, 1), center(0, 0, 0), up(0, 1, 0) {}
// This function is for stacking the transformations
void Scene::rightmultiply(const glm::mat4 &M, stack<glm::mat4> &transfstack)
{
glm::mat4 &T = transfstack.top();
T = T * M;
}
// Function to read the input data values
bool Scene::readvals(stringstream &s, const int numvals, float *values)
{
for (int i = 0; i < numvals; i++)
{
s >> values[i];
if (s.fail())
{
cout << "Failed reading value " << i << " will skip\n";
return false;
}
}
return true;
}
void Scene::readfile(const char *filename)
{
string str, cmd;
ifstream in;
in.open(filename);
if (in.is_open())
{
// matrix stack to store transforms.
stack<glm::mat4> transfstack;
transfstack.push(glm::mat4(1.0)); // identity
getline(in, str);
while (in)
{
if ((str.find_first_not_of(" \t\r\n") != string::npos) && (str[0] != '#'))
{
// Ruled out comment and blank lines
stringstream s(str);
s >> cmd;
int i;
float values[10]; // Position and color for light, colors for others
// Up to 10 params for cameras.
bool validinput; // Validity of input
//------------------------------------------------------------------------
//
// ----------------THE FOLLOWING PARSES GENERAL COMMANDS-----------------
if (cmd == "size")
{
validinput = readvals(s, 2, values);
if (validinput)
{
width = (int)values[0];
height = (int)values[1];
}
}
else if (cmd == "maxdepth")
{
validinput = readvals(s, 1, values);
if (validinput)
{
depth = values[0];
}
}
else if (cmd == "output")
{
string file;
s >> file;
if (!s.fail())
{
outfilename = file;
}
else
{
cout << "Failed reading value, will skip\n";
}
}
//---------------------------------------------------------------------
//
//--------------THE FOLLOWING PARSES CAMERA----------------------------
//
else if (cmd == "camera")
{
validinput = readvals(s, 10, values); // 10 values eye cen up fov
if (validinput)
{
for (int i = 0; i < 3; i++)
{
cam.eye[i] = values[i];
cam.center[i] = values[i + 3];
cam.up[i] = values[i + 6];
}
cam.fovy = values[9];
}
}
//----------------------------------------------------------------------
// --------THE FOLLOWING PARSES GEOMETRY----------
else if (cmd == "sphere")
{
validinput = readvals(s, 4, values);
if (validinput)
{
Sphere* sphere = new Sphere();
sphere->type = Object::sphere;
// save center coords and radius
for (int i = 0; i < 3; i++)
{
sphere->center[i] = values[i];
}
sphere->radius = values[3];
// save material properties
sphere->diffuse = glm::vec3(diffuse[0], diffuse[1], diffuse[2]);
sphere->specular = glm::vec3(specular[0], specular[1], specular[2]);
sphere->emission = glm::vec3(emission[0], emission[1], emission[2]);
sphere->ambient = glm::vec3(ambient[0], ambient[1], ambient[2]);
sphere->shininess = shininess;
// save transormation matrix
sphere->trans = transfstack.top();
sphere->inv_trans = glm::inverse(sphere->trans);
objects.push_back(sphere);
}
}
else if (cmd == "maxverts")
{
validinput = readvals(s, 1, values);
if (validinput)
{
maxverts = values[0];
}
}
else if (cmd == "maxvertsnorms")
{
validinput = readvals(s, 1, values);
if (validinput)
{
maxvertnorms = values[0];
}
}
else if (cmd == "vertex")
{
validinput = readvals(s, 3, values);
if (validinput)
{
glm::vec3 vert;
for (int i = 0; i < 3; i++)
{
vert[i] = values[i];
}
vertices.push_back(vert);
}
}
else if (cmd == "vertexnormal")
{
validinput = readvals(s, 6, values);
if (validinput)
{
glm::vec3 vert;
glm::vec3 norm;
for (int i = 0; i < 3; i++)
{
vert[i] = values[i];
}
for (int i = 0; i < 3; i++)
{
norm[i] = values[i + 3];
}
vertnorms.push_back(vert);
norms.push_back(norm);
}
}
else if (cmd == "tri")
{
validinput = readvals(s, 3, values);
if (validinput)
{
Triangle* triangle = new Triangle();
triangle->type = Object::triangle;
triangle->areNorms = false;
// save its coords
for (int i = 0; i < 3; i++)
triangle->vertices[i] = vertices[values[i]];
// save material properties
triangle->diffuse = glm::vec3(diffuse[0], diffuse[1], diffuse[2]);
triangle->specular = glm::vec3(specular[0], specular[1], specular[2]);
triangle->emission = glm::vec3(emission[0], emission[1], emission[2]);
triangle->ambient = glm::vec3(ambient[0], ambient[1], ambient[2]);
triangle->shininess = shininess;
// save transormation matrix
triangle->trans = transfstack.top();
triangle->inv_trans = glm::inverse(transfstack.top());
objects.push_back(triangle);
}
}
else if (cmd == "trinormal")
{
validinput = readvals(s, 6, values);
if (validinput)
{
Triangle* triangle = new Triangle();
triangle->type = Object::triangle;
triangle->areNorms = true;
// save its coords
for (int i = 0; i < 3; i++)
triangle->vertices[i] = vertnorms[values[i]];
for (int i = 0; i < 3; i++)
triangle->vertexnorms[i] = norms[i + 3];
// save material properties
triangle->diffuse = glm::vec3(diffuse[0], diffuse[1], diffuse[2]);
triangle->specular = glm::vec3(specular[0], specular[1], specular[2]);
triangle->emission = glm::vec3(emission[0], emission[1], emission[2]);
triangle->ambient = glm::vec3(ambient[0], ambient[1], ambient[2]);
triangle->shininess = shininess;
// save transormation matrix
triangle->trans = transfstack.top();
triangle->inv_trans = glm::inverse(triangle->trans);
objects.push_back(triangle);
}
}
//----------------------------------------------------------
//
//--------THE FOLLOWING PARSES TRANSORMATIONS---------------
else if (cmd == "translate")
{
validinput = readvals(s, 3, values);
if (validinput)
{
rightmultiply(Transform::translate(values[0], values[1], values[2]), transfstack);
}
}
else if (cmd == "scale")
{
validinput = readvals(s, 3, values);
if (validinput)
{
rightmultiply(Transform::scale(values[0], values[1], values[2]), transfstack);
}
}
else if (cmd == "rotate")
{
validinput = readvals(s, 4, values);
if (validinput)
{
glm::vec3 axis = glm::vec3(values[0], values[1], values[2]);
glm::mat3 rot = Transform::rotate(values[3], axis);
glm::mat4 rot4 = glm::mat4(rot);
rightmultiply(rot4, transfstack);
}
}
else if (cmd == "pushTransform")
{
transfstack.push(transfstack.top());
}
else if (cmd == "popTransform")
{
if (transfstack.size() <= 1)
{
cerr << "Stack has no elements. Cannot Pop\n";
}
else
{
transfstack.pop();
}
}
//-----------------------------------------------------------
//
//--------THE FOLLOWING PARSES LIGHTS------------------------
else if (cmd == "directional")
{
validinput = readvals(s, 6, values); // directional (x,y,z,r,g,b)
if (validinput)
{
Light light;
for (int i = 0; i < 3; i++)
light.coord[i] = values[i];
light.type = Light::directional; // directional light
light.color.R = values[3];
light.color.G = values[4];
light.color.B = values[5];
lights.push_back(light);
}
}
else if (cmd == "point")
{
validinput = readvals(s, 6, values); // point (x,y,z,r,g,b)
if (validinput)
{
Light light;
for (int i = 0; i < 3; i++)
light.coord[i] = values[i];
light.type = Light::point;
light.color.R = values[3];
light.color.G = values[4];
light.color.B = values[5];
lights.push_back(light);
}
}
else if (cmd == "attenuation")
{
validinput = readvals(s, 3, values); // attenuation (const, lin, quadr)
if (validinput)
{
for (i = 0; i < 3; i++)
{
attenuation[i] = values[i];
}
}
}
//------------------------------------------------------------
//
//-------THE FOLLOWING PARSES MATERIAL PROPERTIES-------------
else if (cmd == "ambient")
{
validinput = readvals(s, 3, values); // ambient (r,g,b)
if (validinput)
{
for (i = 0; i < 3; i++)
{
ambient[i] = values[i];
}
}
}
else if (cmd == "diffuse")
{
validinput = readvals(s, 3, values);
if (validinput)
{
for (i = 0; i < 3; i++)
{
diffuse[i] = values[i];
}
}
}
else if (cmd == "specular")
{
validinput = readvals(s, 3, values);
if (validinput)
{
for (i = 0; i < 3; i++)
{
specular[i] = values[i];
}
}
}
else if (cmd == "emission")
{
validinput = readvals(s, 3, values);
if (validinput)
{
for (i = 0; i < 3; i++)
{
emission[i] = values[i];
}
}
}
else if (cmd == "shininess")
{
validinput = readvals(s, 1, values);
if (validinput)
{
shininess = values[0];
}
}
//-----------------------------------------------------------------
//
//
else
{
cerr << "Unknown Command: " << cmd << " Skipping \n";
}
}
getline(in, str);
}
}
else
{
cerr << "Unable to Open Input Data File " << filename << "\n";
throw 2;
}
}