Is there an existing issue for this?
Affected Build(s)
V.0.6.0-beta3
Description of Issue
Game: Nintendogs + Cats: Golden Retriever Edition
When using OpenGL backend on the current beta version (and non beta version) of CitraVR on a quest 3, you cannot use the touchscreen to pet your dogs. The hand appears on-screen but it's like it isn't calculating proper depth on the top screen, with the hand constantly being pointed up, and clipping through the dog, or being too far from the dog and towards the player. No touch inputs get registered properly as pets or claps.
When changing to Vulkan as a backend, the game works very well and you can interact with your dogs and pet them properly, but a strange dark and black texture glitch appears all over the dog and its body.
I've been even trying to apply turnip gpu drivers, but the emulator crashes upon starting any game with those.
Also, possibly another thing to note, There is always a black environment when a game is running even when passthrough is selected in settings.
All I wanna do is be able to pet my 3ds dogs in 3d view :'< are there any settings I should change? I've already changed and reset so many settings according to other recommendations online, I have no idea what else to do.
Any help is appreciated!
Expected Behavior
Petting your virtual dogs and items should have proper depth and the mechanics should work properly in OpenGL, and additionally, getting rid of the black texture glitch for Vulkan backend for this game, so your pets' textures look vanilla, as expected
Reproduction Steps
Use a Nintendogs + Cats Golden Retriever Edition .cci or any 3ds file with citraVR on a quest 3s, non-vr mode, first with OpenGL as your backend, then Vulkan.
Log File
azahar_log.old.txt
System Configuration
HMD:
quest 3s
(not sure what this is asking)
Is there an existing issue for this?
Affected Build(s)
V.0.6.0-beta3
Description of Issue
Game: Nintendogs + Cats: Golden Retriever Edition
When using OpenGL backend on the current beta version (and non beta version) of CitraVR on a quest 3, you cannot use the touchscreen to pet your dogs. The hand appears on-screen but it's like it isn't calculating proper depth on the top screen, with the hand constantly being pointed up, and clipping through the dog, or being too far from the dog and towards the player. No touch inputs get registered properly as pets or claps.
When changing to Vulkan as a backend, the game works very well and you can interact with your dogs and pet them properly, but a strange dark and black texture glitch appears all over the dog and its body.
I've been even trying to apply turnip gpu drivers, but the emulator crashes upon starting any game with those.
Also, possibly another thing to note, There is always a black environment when a game is running even when passthrough is selected in settings.
All I wanna do is be able to pet my 3ds dogs in 3d view :'< are there any settings I should change? I've already changed and reset so many settings according to other recommendations online, I have no idea what else to do.
Any help is appreciated!
Expected Behavior
Petting your virtual dogs and items should have proper depth and the mechanics should work properly in OpenGL, and additionally, getting rid of the black texture glitch for Vulkan backend for this game, so your pets' textures look vanilla, as expected
Reproduction Steps
Use a Nintendogs + Cats Golden Retriever Edition .cci or any 3ds file with citraVR on a quest 3s, non-vr mode, first with OpenGL as your backend, then Vulkan.
Log File
azahar_log.old.txt
System Configuration
HMD:
quest 3s
(not sure what this is asking)