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main.py
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146 lines (122 loc) · 4.37 KB
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import cv2
import copy
import numpy as np
global default_matrix
numFramesStill = 0
prevFrame = None
warped = False
retval = None
gameStarted = False
def getBoardOccupancy(pValues):
w = 8
h = 8
mat = [[0 for x in range(w)] for y in range(h)]
for x in range(0,8):
for y in range(0,8):
#difference_sum = 0
difference_sum = abs(pValues[x][y][2] - default_matrix[x][y][2])
#for i in range(0,3):
#difference_sum = difference_sum + pValues[x][y][i] - default_matrix[x][y][i]
if (difference_sum < 8):
mat[x][y] = 0
else:
mat[x][y] = 1
return mat
def noChange(newFrame):
sum1 = 0
for x in range(0,8):
for y in range(0,8):
for i in range(0,3):
sum1 = sum1+abs(newFrame[x][y][i]-prevFrame[x][y][i])
#print sum1
return sum1
def print_board(matrix):
for rank in (matrix):
print rank
print
def pValues(img):
w = 8
h = 8
mat = [[0 for x in range(w)] for y in range(h)]
for x in range(0,8):
for y in range(0,8):
tot = [0,0,0]
for i in range(15,64):
for j in range(15,64):
tot = tot+ img[80*x+i,80*y+j]
mat[x][y] = (tot[0]/(50*50),tot[1]/(50*50),tot[2]/(50*50))
#print_board(mat)
return mat
def initial_board():
w = 8
h = 8
matrix = [[0 for x in range(w)] for y in range(h)]
for f in range(0,8):
for r in range(0,2):
matrix[r][f] = 1
for r_b in range(6,8):
matrix[r_bq][f] = 1
return matrix
def rectify(h):
h = h.reshape((4,2))
hnew = np.zeros((4,2),dtype = np.float32)
add = h.sum(1)
hnew[0] = h[np.argmin(add)]
hnew[2] = h[np.argmax(add)]
diff = np.diff(h,axis = 1)
hnew[1] = h[np.argmin(diff)]
hnew[3] = h[np.argmax(diff)]
return hnew
def biggestContour(c):
biggest = None
max_area = 0
for i in c:
area = cv2.contourArea(i)
if area > 10:
peri = cv2.arcLength(i,True)
approx = cv2.approxPolyDP(i,0.02*peri,True)
if area > max_area and len(approx)==4:
#approx = rectify(approx)
sBiggest = biggest
biggest = approx
max_area = area
return biggest
cap = cv2.VideoCapture("http://172.27.99.231:8080/video")
while(True):
#img = cv2.imread('chessboard2.jpg')
ret, img = cap.read()
if ret==True and warped==False:
img = cv2.GaussianBlur(img,(5,5),0)
cv2.imshow('frame',img)
if ret==True and warped==True:
warp = cv2.warpPerspective(img,retval,(640,640))
cv2.imshow('frame',warp)
mat1 = pValues(warp)
if(prevFrame != None):
if(noChange(mat1) <500):
occupancy = getBoardOccupancy(mat1)
print_board(occupancy)
numFramesStill = numFramesStill+1
else:
numFramesStill = 0
prevFrame =mat1
#if (numFramesStill >= 10):
#if (gameStarted == False):
if cv2.waitKey(1) & 0xFF == ord('f'):
if ret==True:
print 'finding corners'
gray = cv2.cvtColor(img,cv2.COLOR_BGR2GRAY)
gray = cv2.GaussianBlur(gray,(5,5),0)
thresh = cv2.adaptiveThreshold(gray,255,1,1,11,2)
_, contours, _= cv2.findContours(thresh, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
biggest = biggestContour(contours)
approx = rectify(biggest)
h = np.array([ [0,0],[639,0],[639,639],[0,639] ],np.float32)
retval = cv2.getPerspectiveTransform(approx,h)
warp = cv2.warpPerspective(img,retval,(640,640))
cv2.imshow('warp',warp)
warped = True
default_matrix = pValues(warp)
if cv2.waitKey(1) & 0xFF == ord('q'):
break
cv2.destroyAllWindows()