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// Copyright (c) Microsoft. All rights reserved.
// Agent Mode — Switch an agent's operating mode at runtime with AgentModeProvider
//
// This sample shows how to use the AgentModeProvider, an AIContextProvider that tracks the
// agent's current operating "mode" in the session state and exposes tools (mode_get / mode_set)
// so the agent can query and switch modes as its work progresses. The mode is folded into the
// instructions sent to the model on every turn, so different modes can drive different behavior.
//
// The sample demonstrates two things:
// 1. The built-in default modes ("plan" and "execute") that ship with the provider.
// 2. How to customize the available modes via AgentModeProviderOptions.
//
// It runs a simple interactive loop. In addition to chatting with the agent, you can switch the
// agent's mode yourself using a slash command:
// /mode — show the current mode
// /mode <name> — switch to the named mode
// /help — list the available commands and modes
// /exit — quit
//
// When you switch modes with /mode, the provider injects a notification on the next turn so the
// agent clearly sees the change and adjusts its behavior accordingly.
using Azure.AI.Projects;
using Azure.Identity;
using Microsoft.Agents.AI;
using Microsoft.Extensions.AI;
var endpoint = Environment.GetEnvironmentVariable("FOUNDRY_PROJECT_ENDPOINT") ?? throw new InvalidOperationException("FOUNDRY_PROJECT_ENDPOINT is not set.");
var model = Environment.GetEnvironmentVariable("FOUNDRY_MODEL") ?? "gpt-5.4-mini";
// Set AGENT_MODE_USE_CUSTOM=true to run the sample with the custom modes defined below instead of
// the provider's built-in "plan" / "execute" defaults.
bool useCustomModes = string.Equals(Environment.GetEnvironmentVariable("AGENT_MODE_USE_CUSTOM"), "true", StringComparison.OrdinalIgnoreCase);
// <create_mode_provider>
AgentModeProvider modeProvider;
string[] availableModes;
if (useCustomModes)
{
// Customize the set of modes by supplying AgentModeProviderOptions. Each mode has a name and a
// block of instructions describing how the agent should behave while operating in that mode.
// DefaultMode selects the mode new sessions start in (defaults to the first mode when omitted).
modeProvider = new AgentModeProvider(new AgentModeProviderOptions
{
DefaultMode = "concise",
Modes =
[
new AgentModeProviderOptions.AgentMode(
"concise",
"Answer in a single short sentence. Do not elaborate unless the user explicitly asks for more detail."),
new AgentModeProviderOptions.AgentMode(
"detailed",
"Answer thoroughly. Explain your reasoning, provide examples, and cover relevant edge cases."),
],
});
availableModes = ["concise", "detailed"];
}
else
{
// Use the provider's built-in modes: "plan" (interactive planning) and "execute" (autonomous
// execution). No options are required.
modeProvider = new AgentModeProvider();
availableModes = ["plan", "execute"];
}
// </create_mode_provider>
// Create the agent and attach the mode provider as an AIContextProvider.
// WARNING: DefaultAzureCredential is convenient for development but requires careful consideration in production.
// In production, consider using a specific credential (e.g., ManagedIdentityCredential) to avoid
// latency issues, unintended credential probing, and potential security risks from fallback mechanisms.
AIAgent agent = new AIProjectClient(new Uri(endpoint), new DefaultAzureCredential())
.AsAIAgent(new ChatClientAgentOptions
{
Name = "ModeAwareAssistant",
ChatOptions = new ChatOptions
{
ModelId = model,
Instructions = "You are a helpful assistant. Follow the process and behavior required by your current operating mode.",
},
AIContextProviders = [modeProvider],
});
using var providerToDispose = modeProvider;
AgentSession session = await agent.CreateSessionAsync();
Console.WriteLine("Agent Mode sample. Type a message to chat, or use a slash command.");
Console.WriteLine($"Available modes: {string.Join(", ", availableModes)}");
Console.WriteLine($"Current mode: {await modeProvider.GetModeAsync(session)}");
PrintHelp(availableModes);
Console.WriteLine();
while (true)
{
Console.Write("> ");
string? input = Console.ReadLine()?.Trim();
// Treat empty input or end-of-stream (Ctrl+D / Ctrl+Z) as a request to exit.
if (string.IsNullOrWhiteSpace(input) || input.Equals("/exit", StringComparison.OrdinalIgnoreCase))
{
break;
}
if (input.Equals("/help", StringComparison.OrdinalIgnoreCase))
{
PrintHelp(availableModes);
continue;
}
// Handle the /mode slash command: "/mode" shows the current mode, "/mode <name>" switches to it.
if (input.Equals("/mode", StringComparison.OrdinalIgnoreCase) || input.StartsWith("/mode ", StringComparison.OrdinalIgnoreCase))
{
string[] parts = input.Split(' ', 2, StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries);
if (parts.Length < 2)
{
Console.WriteLine($"Current mode: {await modeProvider.GetModeAsync(session)}");
continue;
}
try
{
await modeProvider.SetModeAsync(session, parts[1]);
Console.WriteLine($"Switched to \"{parts[1]}\" mode.");
}
catch (ArgumentException ex)
{
// SetModeAsync throws when the requested mode is not one of the configured modes.
Console.WriteLine(ex.Message);
}
continue;
}
// Anything else is a message for the agent. The mode provider injects the current mode (and any
// pending mode-change notification) into the context for this turn.
Console.WriteLine(await agent.RunAsync(input, session));
// Print the mode after the turn: the agent may have switched it itself via the mode_set tool as
// its work progressed, so this reflects any change the agent made during the turn.
Console.WriteLine($"Current mode: {await modeProvider.GetModeAsync(session)}");
}
static void PrintHelp(string[] availableModes)
{
Console.WriteLine("Commands:");
Console.WriteLine(" /mode Show the current mode");
Console.WriteLine($" /mode <name> Switch mode ({string.Join(" | ", availableModes)})");
Console.WriteLine(" /help Show this help");
Console.WriteLine(" /exit Quit");
}