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fps.cpp
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57 lines (50 loc) · 1.24 KB
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#include "main.h"
int frameCount, oldTime;
char _outBuf[50];
// ïîñèìâîëüíàÿ îòðèñîâêà ñòðîêè
void renderBitmapString(float x, float y, void *font, char *string)
{
char *c;
glRasterPos2f(x, y);
for (c=string; *c != NULL; c++)
{
glutBitmapCharacter(font, *c);
}
}
// îòðèñîâêà fps
void DrawFps()
{
frameCount++;
int _time=glutGet(GLUT_ELAPSED_TIME);
if (_time - oldTime > 1000) {
//sprintf_s(_outBuf,"FPS: %6d Occluded: %10u",
// (int)(frameCount*1000.0/(_time-oldTime)), occludedCount);
sprintf_s(_outBuf,"FPS: %6d",
(int)(frameCount*1000.0/(_time-oldTime)));
oldTime = _time;
frameCount = 0;
}
// èçìåíåíèå ïðîåêöèè íà îðòîãðàôè÷åñêóþ
glMatrixMode(GL_PROJECTION);
// ñîõðàíåíèå ïðåäûäóùåé ìàòðèöû
glPushMatrix();
// ñáðîñ ìàòðèöû
glLoadIdentity();
// óñòàíîâêà 2D îðòîãðàôè÷åñêîé ïðîåêöèè
gluOrtho2D(0, windowWidth, windowHeight, 0);
// ïåðåõîä â ðåæèì ModelView
glMatrixMode(GL_MODELVIEW);
// ñîõðàíåíèå ïðåäûäóùåé ìàòðèöû
glPushMatrix();
// ñáðîñ ìàòðèöû
glLoadIdentity();
// îòðèñîâêà ñòðîêè
glColor3f(1, 1, 1);
renderBitmapString(10, 20, GLUT_BITMAP_HELVETICA_18, _outBuf);
// âîññòàíîâëåíèå MVM
glPopMatrix();
glMatrixMode(GL_PROJECTION);
// âîññòàíîâëåíèå PM
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
}