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Are you using any gamescope patches or a forked version of gamescope?
The issue occurs on upstream gamescope without any modifications
Current Behavior
I am running steam through gamescope as the interface for my media pc. It needs the --steam argument to get the overlay working for for example jellyfiin. But with that flag set whenever I stream a game from the gaming pc, the screen flickers and controller inputs are only passed to the game when the stream is working. So every key press is a guess if it's gonna go to the media pc or the gaming pc.
Steps To Reproduce
Launch steam through gamescope (either standalone or from a wayland compositor doesn't matter)
Stream a game from a different pc
Wait and see (The first time I tried this on a fresh install it worked properly. So if you don't see anything wrong then close the game and try again)
Hardware information
- Distro: Arch Linux
- CPU: AMD Ryzen 7 PRO 6850H with Radeon Graphics
- GPU: Radeon 680M
- Driver Version: Mesa 26.1.1-arch1.2
Is there an existing issue for this?
Are you using any gamescope patches or a forked version of gamescope?
Current Behavior
I am running steam through gamescope as the interface for my media pc. It needs the --steam argument to get the overlay working for for example jellyfiin. But with that flag set whenever I stream a game from the gaming pc, the screen flickers and controller inputs are only passed to the game when the stream is working. So every key press is a guess if it's gonna go to the media pc or the gaming pc.
Steps To Reproduce
Hardware information
Software information
Which gamescope backends have the issue you are reporting?
Logging, screenshots, or anything else
Epilepsy warning!
VID_20260524_234206347_scaled.webm