When running in Editor there is no problem with the memory but when running on mobile device and profiling in either Unity Profiler or Xcode, I can clearly see the memory going up around 1MB/s.
This cause my game to crash on device with low memory.
Changing scene or GC.Collect() does not free up the memory.
I ran the animation in an empty scene to rule out all other plausible cause and the problem is still there.
Is this a known problem or can it be related to something known?
The problem occurred on multiple platforms and versions and multiple animations.
Unity version : 2018.3.X
iOS : 9.0 to 12
Android : 9
When running in Editor there is no problem with the memory but when running on mobile device and profiling in either Unity Profiler or Xcode, I can clearly see the memory going up around 1MB/s.
This cause my game to crash on device with low memory.
Changing scene or GC.Collect() does not free up the memory.
I ran the animation in an empty scene to rule out all other plausible cause and the problem is still there.
Is this a known problem or can it be related to something known?
The problem occurred on multiple platforms and versions and multiple animations.
Unity version : 2018.3.X
iOS : 9.0 to 12
Android : 9