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Memory leak on iOS and Android #11

Description

@gaetanthiesson

When running in Editor there is no problem with the memory but when running on mobile device and profiling in either Unity Profiler or Xcode, I can clearly see the memory going up around 1MB/s.

This cause my game to crash on device with low memory.
Changing scene or GC.Collect() does not free up the memory.

I ran the animation in an empty scene to rule out all other plausible cause and the problem is still there.

Is this a known problem or can it be related to something known?

The problem occurred on multiple platforms and versions and multiple animations.

Unity version : 2018.3.X
iOS : 9.0 to 12
Android : 9

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