Touchgram core currently lacks physics support but that's coming soon. One reason for leaving it out is that it's a huge can of worms as to how far you want to take things.
The fieldBitMask is a UInt32 so could offer a way to enter a simple number including in hex notation.
Or, would it also be desirable to also let people define their own "mapping" and have a visual editor for bits?
The fieldBitMask value is then mapped against the categoryBitMask of any field nodes.
You can add multiple sources of attraction or repulsion on a SpriteKit scene and configure the emitter to be affected by some or all of them, using the bitmask.
Touchgram core currently lacks physics support but that's coming soon. One reason for leaving it out is that it's a huge can of worms as to how far you want to take things.
The fieldBitMask is a
UInt32so could offer a way to enter a simple number including in hex notation.Or, would it also be desirable to also let people define their own "mapping" and have a visual editor for bits?
The fieldBitMask value is then mapped against the categoryBitMask of any field nodes.
You can add multiple sources of attraction or repulsion on a SpriteKit scene and configure the emitter to be affected by some or all of them, using the bitmask.