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Primary Asset Label #3

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@Dekita

Hey there, awesome tool!

Would it be possible to have an option in the settings or when i click create a mod, that allows a checkbox for 'create primary data asset label' - for creating the data asset of type 'primary asset label', which afaik is the recommended way to handle multi chunked packages

Primary Asset Label Example from Palworld:
image

Additionally, if the 'Mods' folder could be scanned for these type of mods - so as to allow them to be listed within the 'Build Mod' list (its how i reference assets for overwriting from the default game files in other mods, so all that is in the 'Mods/modname' folder is that asset, no logic, so no mod actor).

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