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Obstacles Everywhere

An Unreal Engine third-person platformer project featuring obstacle-based gameplay.

Project Structure

  • Source/ObstacleEverywhere/ — C++ source code
    • MovingPlatform — Actor class for moving platform obstacles
    • ObstacleEverywhereCharacter — Player character
    • ObstacleEverywhereGameMode — Game mode
    • ObstacleEverywherePlayerController — Player controller
    • MyActor — Generic actor class

Features

  • Third-person character controller
  • Moving platform obstacles with configurable speed (memberFloat)
  • Test level for rapid iteration
  • Game variants:
    • Combat
    • Platforming
    • Side-scrolling

Getting Started

  1. Open ObstacleEverywhere.uproject in Unreal Engine
  2. Build the C++ solution via ObstacleEverywhere.sln
  3. Open the test level and play