Problem to be solved
Currently, the editor always assumes its the default 'tile-based' map format for every DME file, even if its not the case.
In editor:
In game:
Sugest a solution
Checking if the /world has the isometric map format and then adjusting the pixels of the things accordingly should solve it. Probably.
Problem to be solved
Currently, the editor always assumes its the default 'tile-based' map format for every DME file, even if its not the case.
In editor:
In game:
Sugest a solution
Checking if the /world has the isometric map format and then adjusting the pixels of the things accordingly should solve it. Probably.