Skip to content

Reason behind closed source of The Trilogy: Godot Edition #14

Description

@kukumberman

I'm writing this issue here since original repository https://github.com/ShadwLink/shadwlink.github.io does not accept any issues.
My question is in the title. I came up only with single assumption - is to avoid potential DMCA takedown from R* / T2.
You briefly mentioned as

There are currently no plans to open source this project.

Therefore I'm unable to contribute and decided to make home edition by myself. I definitely may not be able to scale it as much as you do, but mine will run faster because of Rust 😎

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions