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126 lines (107 loc) · 2.95 KB
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Copy pathmain.py
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126 lines (107 loc) · 2.95 KB
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import turtle
import winsound
win = turtle.Screen()
paddle_pic = "paddle.gif"
win.addshape(paddle_pic)
win.title("Pong By SApcPro")
win.bgcolor("black")
win.bgpic("background.png")
win.setup(width=800, height=600)
win.tracer(0)
# Score
score_a = 0
score_b = 0
# Paddle A
paddle_a = turtle.Turtle()
paddle_a.speed(0)
paddle_a.shape(paddle_pic)
paddle_a.color("white")
paddle_a.shapesize(stretch_wid=5, stretch_len=1)
paddle_a.penup()
paddle_a.goto(-350, 0)
# Paddle B
paddle_b = turtle.Turtle()
paddle_b.speed(0)
paddle_b.shape(paddle_pic)
paddle_b.color("white")
paddle_b.shapesize(stretch_wid=5, stretch_len=1)
paddle_b.penup()
paddle_b.goto(350, 0)
# Ball
ball = turtle.Turtle()
ball.speed(0)
ball.shape("circle")
ball.color("#e76f51")
ball.penup()
ball.goto(0, 0)
ball.dx = 0.2
ball.dy = 0.2
# Pen
pen = turtle.Turtle()
pen.speed(0)
pen.color("blue")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("Player A: 0 Player B: 0", align="center", font=("Roboto", 24, "normal"))
# Function
def paddle_a_up():
y = paddle_a.ycor()
y += 10
paddle_a.sety(y)
def paddle_a_down():
y = paddle_a.ycor()
y -= 10
paddle_a.sety(y)
def paddle_b_up():
y = paddle_b.ycor()
y += 10
paddle_b.sety(y)
def paddle_b_down():
y = paddle_b.ycor()
y -= 10
paddle_b.sety(y)
# Keyboard binding
win.listen()
win.onkeypress(paddle_a_up, "w")
win.onkeypress(paddle_a_down, "s")
win.onkeypress(paddle_b_up, "Up")
win.onkeypress(paddle_b_down, "Down")
# Main Game Loop
while True:
win.update()
# Move the Ball
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
# Border Checking
if ball.ycor() > 290:
ball.sety(290)
ball.dy *= -1
winsound.PlaySound("ball.wav", winsound.SND_ASYNC)
if ball.ycor() < -290:
ball.sety(-290)
ball.dy *= -1
winsound.PlaySound("ball.wav", winsound.SND_ASYNC)
if ball.xcor() > 390:
ball.goto (0, 0)
ball.dx *= -1
winsound.PlaySound("ball.wav", winsound.SND_ASYNC)
score_a += 1
pen.clear()
pen.write("Player A: {} Player B: {}".format(score_a, score_b), align="center", font=("Roboto", 24, "normal"))
if ball.xcor() < -390:
ball.goto (0, 0)
ball.dx *= -1
winsound.PlaySound("ball.wav", winsound.SND_ASYNC)
score_b += 1
pen.clear()
pen.write("Player A: {} Player B: {}".format(score_a, score_b), align="center", font=("Roboto", 24, "normal"))
# Paaddle and Ball Collisions
if (ball.xcor() > 340 and ball.xcor() < 350) and (ball.ycor() < paddle_b.ycor() + 50 and ball.ycor() > paddle_b.ycor() -50):
ball.setx(340)
ball.dx *= -1
winsound.PlaySound("ball.wav", winsound.SND_ASYNC)
if (ball.xcor() < -340 and ball.xcor() > -350) and (ball.ycor() < paddle_a.ycor() + 50 and ball.ycor() > paddle_a.ycor() -50):
ball.setx(-340)
ball.dx *= -1
winsound.PlaySound("ball.wav", winsound.SND_ASYNC)