I have this line:
BetterRigidbody.PhysicsLayer = original.BetterRigidbody.PhysicsLayer;
Which copies the physics layer from a prefab with a better rigidbody and it just doesn't seem to work.
I made it so that the Player physics layer shouldn't be affected by the FruitFragment layer and that just doesn't happen.
I made a video displaying the issue, as well as the collision matrix.
https://youtu.be/Aj3-tClchYo
I have this line:
BetterRigidbody.PhysicsLayer = original.BetterRigidbody.PhysicsLayer;Which copies the physics layer from a prefab with a better rigidbody and it just doesn't seem to work.
I made it so that the
Playerphysics layer shouldn't be affected by theFruitFragmentlayer and that just doesn't happen.I made a video displaying the issue, as well as the collision matrix.
https://youtu.be/Aj3-tClchYo