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Unstoppable gets affected by Default #3

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@nnra6864

I have this line:
BetterRigidbody.PhysicsLayer = original.BetterRigidbody.PhysicsLayer;
Which copies the physics layer from a prefab with a better rigidbody and it just doesn't seem to work.
I made it so that the Player physics layer shouldn't be affected by the FruitFragment layer and that just doesn't happen.
I made a video displaying the issue, as well as the collision matrix.
https://youtu.be/Aj3-tClchYo

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