diff --git a/MorbusGamemode/gamemodes/morbusgame/entities/weapons/weapon_mor_bulldog/shared.lua b/MorbusGamemode/gamemodes/morbusgame/entities/weapons/weapon_mor_bulldog/shared.lua index a98fe6e..e85c483 100644 --- a/MorbusGamemode/gamemodes/morbusgame/entities/weapons/weapon_mor_bulldog/shared.lua +++ b/MorbusGamemode/gamemodes/morbusgame/entities/weapons/weapon_mor_bulldog/shared.lua @@ -2,7 +2,6 @@ if (SERVER) then AddCSLuaFile("shared.lua") - end if (CLIENT) then @@ -11,8 +10,8 @@ if (CLIENT) then SWEP.SlotPos = 1 SWEP.IconLetter = "b" SWEP.ViewModelFlip = false - end + SWEP.PrintName = "Bulldog-HMG" SWEP.HoldType = "ar2" @@ -69,7 +68,20 @@ SWEP.Tracer = 1 SWEP.GunHud = {height = 2, width = 4, attachmentpoint = "2", enabled = true} SWEP.WElements = { - ["element_name"] = { type = "Model", model = "models/weapons/w_bach_m249para.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4.622, 0.256, 0.063), angle = Angle(-9.181, -1.231, 180), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } + ["element_name"] = { + type = "Model", + model = "models/weapons/w_bach_m249para.mdl", + bone = "ValveBiped.Bip01_R_Hand", + rel = "", + pos = Vector(4.622, 0.256, 0.063), + angle = Angle(-9.181, -1.231, 180), + size = Vector(1, 1, 1), + color = Color(255, 255, 255, 255), + surpresslightning = false, + material = "", + skin = 0, + bodygroup = {} + } } sound.Add({ @@ -81,13 +93,6 @@ sound.Add({ SWEP.shootsound = Sound("bulldog.shoot") -/*--------------------------------------------------------- -Reload ----------------------------------------------------------*/ -function SWEP:Reload() - -end - /*--------------------------------------------------------- Deploy ---------------------------------------------------------*/ @@ -151,11 +156,6 @@ function SWEP:ShootBullet(damage, recoil, num_bullets, aimcone) -- eyes.yaw = eyes.yaw + anglo.yaw -- self.Owner:SetEyeAngles(eyes) end - - if (CLIENT) then - - end - end function SWEP:DoImpactEffect( tr, dmgtype ) @@ -174,4 +174,4 @@ function SWEP:DoImpactEffect( tr, dmgtype ) return true; -end \ No newline at end of file +end