From 57488849496325837601ef67f7ae2633be6e57d2 Mon Sep 17 00:00:00 2001 From: Coraccio Date: Tue, 28 Dec 2021 19:58:55 -0600 Subject: [PATCH 1/2] Fixed bug with tracking (post-force) Final Form on Isla de Muerta Map popup --- KhTracker/AutoTracking/CheckEveryCheck.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/KhTracker/AutoTracking/CheckEveryCheck.cs b/KhTracker/AutoTracking/CheckEveryCheck.cs index 51ca960e..b8b3d0e7 100644 --- a/KhTracker/AutoTracking/CheckEveryCheck.cs +++ b/KhTracker/AutoTracking/CheckEveryCheck.cs @@ -482,7 +482,7 @@ public CheckEveryCheck(MemoryReader mem, int offset, int saveAnchor, int sysAnch checksList.Add(new Check(this, Sys3 + 0x1564E, Save + 0x1D58, 4)); // Goddess of Fate Cup Fatal Crest (slightly early) checksList.Add(new Check(this, Sys3 + 0x1565A, Save + 0x1D58, 4)); // Goddess of Fate Cup Orichalcum+ (slightly early) checksList.Add(new Check(this, Sys3 + 0x15696, Save + 0x1D5A, 1)); // Hades Cup Trophy (slightly early) - checksList.Add(new Check(this, Sys3 + 0x15474, Save + 0x1E92, 4)); // Isla de Muerta Map + checksList.Add(new Check(this, Sys3 + 0x1547A, Save + 0x1E92, 4)); // Isla de Muerta Map checksList.Add(new Check(this, Sys3 + 0x15486, Save + 0x1E93, 6)); // Follow the Wind checksList.Add(new Check(this, Sys3 + 0x1556A, Save + 0x1E95, 2)); // Cursed Medallion checksList.Add(new Check(this, Sys3 + 0x15576, Save + 0x1E95, 2)); // Ship Graveyard Map From 8ea263152e04c099ee6523dcc2d86236894e2c7d Mon Sep 17 00:00:00 2001 From: Coraccio Date: Mon, 28 Mar 2022 17:31:43 -0500 Subject: [PATCH 2/2] Added tracking post-force Final Form on Statsanity Bonus slots (cherry picked from commit 9d8acb5972f16df0c497ad90329841afa339785a) --- KhTracker/AutoTracking/CheckEveryCheck.cs | 157 +++++++++++++++++----- 1 file changed, 121 insertions(+), 36 deletions(-) diff --git a/KhTracker/AutoTracking/CheckEveryCheck.cs b/KhTracker/AutoTracking/CheckEveryCheck.cs index b8b3d0e7..21d8b317 100644 --- a/KhTracker/AutoTracking/CheckEveryCheck.cs +++ b/KhTracker/AutoTracking/CheckEveryCheck.cs @@ -386,42 +386,127 @@ public CheckEveryCheck(MemoryReader mem, int offset, int saveAnchor, int sysAnch checksList.Add(new Check(this, Sys3 + 0x152EE, Save + 0x23DF, 2)); // Garden of Assemblage checksList.Add(new Check(this, Sys3 + 0x152FA, Save + 0x23DF, 3)); // Garden of Assemblage - // Bonus (35) - checksList.Add(new Check(this, Btl0 + 0x2A9D8, Save + 0x3704, 2)); // Thresholder - checksList.Add(new Check(this, Btl0 + 0x2AA08, Save + 0x3704, 3)); // Dark Thorn - checksList.Add(new Check(this, Btl0 + 0x2AA48, Save + 0x3704, 4)); // Xaldin - checksList.Add(new Check(this, Btl0 + 0x2AA88, Save + 0x3704, 5)); // Cerberus - checksList.Add(new Check(this, Btl0 + 0x2AAA8, Save + 0x3704, 6)); // Pete I - checksList.Add(new Check(this, Btl0 + 0x2AAD8, Save + 0x3704, 7)); // Hydra - checksList.Add(new Check(this, Btl0 + 0x2AB08, Save + 0x3705, 0)); // Hades - checksList.Add(new Check(this, Btl0 + 0x2AB48, Save + 0x3705, 1)); // Shan Yu - checksList.Add(new Check(this, Btl0 + 0x2AB88, Save + 0x3705, 2)); // Storm Rider - checksList.Add(new Check(this, Btl0 + 0x2ABF8, Save + 0x3705, 7)); // Genie Jafar - checksList.Add(new Check(this, Btl0 + 0x2AC08, Save + 0x3706, 0)); // Boat Pete - checksList.Add(new Check(this, Btl0 + 0x2AC38, Save + 0x3706, 1)); // Pete II - checksList.Add(new Check(this, Btl0 + 0x2AC68, Save + 0x3706, 2)); // Prison Keeper - checksList.Add(new Check(this, Btl0 + 0x2AD28, Save + 0x3706, 5)); // Barbossa - checksList.Add(new Check(this, Btl0 + 0x2AD68, Save + 0x3706, 6)); // Grim Reaper II - checksList.Add(new Check(this, Btl0 + 0x2ADD8, Save + 0x3707, 0)); // Luxord - checksList.Add(new Check(this, Btl0 + 0x2AE28, Save + 0x3707, 4)); // Demyx II - checksList.Add(new Check(this, Btl0 + 0x2AE98, Save + 0x3707, 6)); // Groundshaker - checksList.Add(new Check(this, Btl0 + 0x2AEB8, Save + 0x3707, 7)); // Hostile Program - checksList.Add(new Check(this, Btl0 + 0x2AEF8, Save + 0x3708, 0)); // MCP - checksList.Add(new Check(this, Btl0 + 0x2AF38, Save + 0x3708, 1)); // Twilight Thorn - checksList.Add(new Check(this, Btl0 + 0x2AF68, Save + 0x3708, 5)); // Volcanic Lord & Blizzard Lord - checksList.Add(new Check(this, Btl0 + 0x2AFA8, Save + 0x3708, 6)); // Queen Minnie Escort - checksList.Add(new Check(this, Btl0 + 0x2B038, Save + 0x3709, 2)); // Abu Escort - checksList.Add(new Check(this, Btl0 + 0x2B078, Save + 0x3709, 3)); // Village Cave Heartless - checksList.Add(new Check(this, Btl0 + 0x2B118, Save + 0x3709, 7)); // Bailey Nobodies - checksList.Add(new Check(this, Btl0 + 0x2B228, Save + 0x370A, 6)); // Station of Serenity Nobodies - checksList.Add(new Check(this, Btl0 + 0x2B268, Save + 0x370B, 1)); // Phil's Training - checksList.Add(new Check(this, Btl0 + 0x2B2A8, Save + 0x370B, 3)); // Grim Reaper I - checksList.Add(new Check(this, Btl0 + 0x2B2E8, Save + 0x370B, 4)); // 1000 Heartless - checksList.Add(new Check(this, Btl0 + 0x2B2F8, Save + 0x370B, 5)); // Solar Sailer Heartless - checksList.Add(new Check(this, Btl0 + 0x2B338, Save + 0x370B, 6)); // The Interceptor Pirates - checksList.Add(new Check(this, Btl0 + 0x2B368, Save + 0x370B, 7)); // Betwixt and Between Nobodies - checksList.Add(new Check(this, Btl0 + 0x2B468, Save + 0x370C, 5)); // Roxas - checksList.Add(new Check(this, Btl0 + 0x2B4F8, Save + 0x370D, 1)); // Axel I + // Bonus (120) + checksList.Add(new Check(this, Btl0 + 0x2A9D8, Save + 0x3704, 2)); // Thresholder - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2A9DA, Save + 0x3704, 2)); // Thresholder - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2AA08, Save + 0x3704, 3)); // Dark Thorn - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2AA0A, Save + 0x3704, 3)); // Dark Thorn - Slot 2 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2AA48, Save + 0x3704, 4)); // Xaldin - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2AA4A, Save + 0x3704, 4)); // Xaldin - Slot 2 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2AA88, Save + 0x3704, 5)); // Cerberus - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2AA8A, Save + 0x3704, 5)); // Cerberus - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2AAA8, Save + 0x3704, 6)); // Pete I - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2AAAA, Save + 0x3704, 6)); // Pete I - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2AAD8, Save + 0x3704, 7)); // Hydra - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2AADA, Save + 0x3704, 7)); // Hydra - Slot 2 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2AB08, Save + 0x3705, 0)); // Hades - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2AB0A, Save + 0x3705, 0)); // Hades - Slot 2 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2AB48, Save + 0x3705, 1)); // Shan Yu - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2AB48, Save + 0x3705, 1)); // Shan Yu - Slot 2 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2AB88, Save + 0x3705, 2)); // Storm Rider - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2AB8A, Save + 0x3705, 2)); // Storm Rider - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2ABC8, Save + 0x3705, 4)); // Beast - Slot 1 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2ABCA, Save + 0x3705, 4)); // Beast - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2ABF8, Save + 0x3705, 7)); // Genie Jafar - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2ABFA, Save + 0x3705, 7)); // Genie Jafar - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2AC08, Save + 0x3706, 0)); // Boat Pete - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2AC0A, Save + 0x3706, 0)); // Boat Pete - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2AC38, Save + 0x3706, 1)); // Pete II - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2AC3A, Save + 0x3706, 1)); // Pete II - Slot 2 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2AC68, Save + 0x3706, 2)); // Prison Keeper - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2AC6A, Save + 0x3706, 2)); // Prison Keeper - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2ACA8, Save + 0x3706, 3)); // Oogie Boogie - Slot 1 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2ACAA, Save + 0x3706, 3)); // Oogie Boogie - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2ACE8, Save + 0x3706, 4)); // The Experiment - Slot 1 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2ACEA, Save + 0x3706, 4)); // The Experiment - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2AD28, Save + 0x3706, 5)); // Barbossa - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2AD2A, Save + 0x3706, 5)); // Barbossa - Slot 2 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2AD68, Save + 0x3706, 6)); // Grim Reaper II - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2AD6A, Save + 0x3706, 6)); // Grim Reaper II - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2ADA8, Save + 0x3706, 7)); // Xigbar - Slot 1 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2ADAA, Save + 0x3706, 7)); // Xigbar - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2ADD8, Save + 0x3707, 0)); // Luxord - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2ADDA, Save + 0x3707, 0)); // Luxord - Slot 2 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2ADE8, Save + 0x3707, 1)); // Saïx - Slot 1 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2ADEA, Save + 0x3707, 1)); // Saïx - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2AE18, Save + 0x3707, 2)); // Xemnas I - Slot 1 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2AE1A, Save + 0x3707, 2)); // Xemnas I - Slot 2 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2AE28, Save + 0x3707, 4)); // Demyx II - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2AE2A, Save + 0x3707, 4)); // Demyx II - Slot 2 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2AE58, Save + 0x3707, 5)); // Scar - Slot 1 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2AE5A, Save + 0x3707, 5)); // Scar - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2AE98, Save + 0x3707, 6)); // Groundshaker - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2AE9A, Save + 0x3707, 6)); // Groundshaker - Slot 2 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2AEB8, Save + 0x3707, 7)); // Hostile Program - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2AEBA, Save + 0x3707, 7)); // Hostile Program - Slot 2 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2AEF8, Save + 0x3708, 0)); // MCP - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2AEFA, Save + 0x3708, 0)); // MCP - Slot 2 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2AF38, Save + 0x3708, 1)); // Twilight Thorn - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2AF3A, Save + 0x3708, 1)); // Twilight Thorn - Slot 2 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2AF48, Save + 0x3708, 2)); // Axel II - Slot 1 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2AF4A, Save + 0x3708, 2)); // Axel II - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2AF58, Save + 0x3708, 3)); // Sephiroth - Slot 1 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2AF5A, Save + 0x3708, 3)); // Sephiroth - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2AF68, Save + 0x3708, 5)); // Volcanic Lord & Blizzard Lord - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2AF6A, Save + 0x3708, 5)); // Volcanic Lord & Blizzard Lord - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2AFA8, Save + 0x3708, 6)); // Queen Minnie Escort - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2AFAA, Save + 0x3708, 6)); // Queen Minnie Escort - Slot 2 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2AFB8, Save + 0x3708, 7)); // The Interceptor Barrels - Slot 1 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2AFBA, Save + 0x3708, 7)); // The Interceptor Barrels - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2AFF8, Save + 0x3709, 0)); // Lock, Shock & Barrel - Slot 1 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2AFFA, Save + 0x3709, 0)); // Lock, Shock & Barrel - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2B038, Save + 0x3709, 2)); // Abu Escort - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2B03A, Save + 0x3709, 2)); // Abu Escort - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2B078, Save + 0x3709, 3)); // Village Cave Heartless - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2B07A, Save + 0x3709, 3)); // Village Cave Heartless - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2B098, Save + 0x3709, 5)); // Dataspace Monitors - Slot 1 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2B09A, Save + 0x3709, 5)); // Dataspace Monitors - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2B0D8, Save + 0x3709, 6)); // Treasure Room Heartless - Slot 1 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2B0DA, Save + 0x3709, 6)); // Treasure Room Heartless - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2B118, Save + 0x3709, 7)); // Bailey Nobodies - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2B11A, Save + 0x3709, 7)); // Bailey Nobodies - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2B128, Save + 0x370A, 1)); // Hyenas I - Slot 1 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2B12A, Save + 0x370A, 1)); // Hyenas I - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2B158, Save + 0x370A, 2)); // Hyenas II - Slot 1 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2B15A, Save + 0x370A, 2)); // Hyenas II - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2B228, Save + 0x370A, 6)); // Station of Serenity Nobodies - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2B22A, Save + 0x370A, 6)); // Station of Serenity Nobodies - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2B238, Save + 0x370B, 0)); // The Old Mansion Nobodies - Slot 1 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2B23A, Save + 0x370B, 0)); // The Old Mansion Nobodies - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2B268, Save + 0x370B, 1)); // Phil's Training - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2B26A, Save + 0x370B, 1)); // Phil's Training - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2B278, Save + 0x370B, 2)); // Demyx I - Slot 1 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2B27A, Save + 0x370B, 2)); // Demyx I - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2B2A8, Save + 0x370B, 3)); // Grim Reaper I - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2B2AA, Save + 0x370B, 3)); // Grim Reaper I - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2B2E8, Save + 0x370B, 4)); // 1000 Heartless - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2B2EA, Save + 0x370B, 4)); // 1000 Heartless - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2B2F8, Save + 0x370B, 5)); // Solar Sailer Heartless - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2B2FA, Save + 0x370B, 5)); // Solar Sailer Heartless - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2B338, Save + 0x370B, 6)); // The Interceptor Pirates - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2B33A, Save + 0x370B, 6)); // The Interceptor Pirates - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2B368, Save + 0x370B, 7)); // Betwixt and Between Nobodies - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2B36A, Save + 0x370B, 7)); // Betwixt and Between Nobodies - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2B378, Save + 0x370C, 0)); // Vexen - Slot 1 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2B37A, Save + 0x370C, 0)); // Vexen - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2B3A8, Save + 0x370C, 1)); // Lexaeus - Slot 1 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2B3AA, Save + 0x370C, 1)); // Lexaeus - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2B3D8, Save + 0x370C, 2)); // Zexion - Slot 1 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2B3DA, Save + 0x370C, 2)); // Zexion - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2B408, Save + 0x370C, 3)); // Marluxia - Slot 1 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2B40A, Save + 0x370C, 3)); // Marluxia - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2B438, Save + 0x370C, 4)); // Larxene - Slot 1 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2B43A, Save + 0x370C, 4)); // Larxene - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2B468, Save + 0x370C, 5)); // Roxas - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2B46A, Save + 0x370C, 5)); // Roxas - Slot 2 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2B478, Save + 0x370C, 6)); // Lingering Will - Slot 1 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2B47A, Save + 0x370C, 6)); // Lingering Will - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2B4A8, Save + 0x370C, 7)); // Xemnas II - Slot 1 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2B4AA, Save + 0x370C, 7)); // Xemnas II - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2B4C8, Save + 0x370D, 0)); // Transport to Remembrance Nobodies III - Slot 1 (Statsanity) + checksList.Add(new Check(this, Btl0 + 0x2B4CA, Save + 0x370D, 0)); // Transport to Remembrance Nobodies III - Slot 2 (Plando) + checksList.Add(new Check(this, Btl0 + 0x2B4F8, Save + 0x370D, 1)); // Axel I - Slot 1 + checksList.Add(new Check(this, Btl0 + 0x2B4FA, Save + 0x370D, 1)); // Axel I - Slot 2 (Plando) // Popup (92, excluding AS and Data) (using corresponding progress flags) checksList.Add(new Check(this, Sys3 + 0x15606, Save + 0x1DB4, 6)); // Sweet Memories