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Update extended to latest CC build. #4

Update extended to latest CC build.

Update extended to latest CC build. #4

Workflow file for this run

name: Build latest (Windows)
# trigger via either push to selected branches or on manual run
on:
push:
branches:
- main
- master
- ModernLighting
- AngledLighting
workflow_dispatch:
concurrency:
group: ${{ github.ref }}-windows
cancel-in-progress: true
jobs:
#============================================
# ============== 32 BIT WINDOWS =============
# ===========================================
build-32:
timeout-minutes: 10
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Install packages
shell: bash
run: |
sudo apt-get -y install gcc-mingw-w64-i686
- name: Compile 32 bit Windows builds
shell: bash
id: compile
env:
LIBS: "-lwinmm -limagehlp"
SRCS: "src/*.c third_party/bearssl/*.c"
COMMON_FLAGS: "-O1 -s -fno-stack-protector -fno-math-errno -Qn"
WIN32_FLAGS: "-mwindows -nostartfiles -Wl,-e_main_real -DCC_NOMAIN src/CCicon_32.res"
run: |
LATEST_FLAG=-DCC_COMMIT_SHA=\"$(git rev-parse --short "$GITHUB_SHA")\"
cp misc/windows/CCicon_32.res src/CCicon_32.res
i686-w64-mingw32-gcc ${{ env.SRCS }} ${{ env.COMMON_FLAGS }} ${{ env.WIN32_FLAGS }} -o cc-w32-d3d9.exe $LATEST_FLAG ${{ env.LIBS }}
i686-w64-mingw32-gcc ${{ env.SRCS }} ${{ env.COMMON_FLAGS }} ${{ env.WIN32_FLAGS }} -o cc-w32-ogl.exe $LATEST_FLAG -DCC_GFX_BACKEND=CC_GFX_BACKEND_GL1 ${{ env.LIBS }}
i686-w64-mingw32-gcc ${{ env.SRCS }} ${{ env.COMMON_FLAGS }} ${{ env.WIN32_FLAGS }} -o cc-w32-d3d11.exe $LATEST_FLAG -DCC_GFX_BACKEND=CC_GFX_BACKEND_D3D11 ${{ env.LIBS }}
# mingw defaults to i686, but some really old CPUs only support i586
i686-w64-mingw32-gcc ${{ env.SRCS }} ${{ env.COMMON_FLAGS }} ${{ env.WIN32_FLAGS }} -march=i586 -o cc-w9x-ogl.exe $LATEST_FLAG -DCC_GFX_BACKEND=CC_GFX_BACKEND_GL1 -DCC_BUILD_NOSTDLIB ${{ env.LIBS }}
- uses: ./.github/actions/upload_build
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
SOURCE_FILE: 'cc-w32-d3d9.exe'
DEST_NAME: 'ClassiCube-Win32-Direct3D9.exe'
- uses: ./.github/actions/upload_build
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
SOURCE_FILE: 'cc-w32-ogl.exe'
DEST_NAME: 'ClassiCube-Win32-OpenGL.exe'
- uses: ./.github/actions/upload_build
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
SOURCE_FILE: 'cc-w32-d3d11.exe'
DEST_NAME: 'ClassiCube-Win32-Direct3D11.exe'
- uses: ./.github/actions/upload_build
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
SOURCE_FILE: 'cc-w9x-ogl.exe'
DEST_NAME: 'ClassiCube-Win9x.exe'
- uses: ./.github/actions/notify_success
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
NOTIFY_MESSAGE: 'Successfully compiled 32 bit ClassiCube Windows builds.'
WEBHOOK_URL: '${{ secrets.WEBHOOK_URL }}'
- uses: ./.github/actions/notify_failure
if: failure()
with:
NOTIFY_MESSAGE: 'Failed to produce 32 bit Windows build'
WEBHOOK_URL: '${{ secrets.WEBHOOK_URL }}'
#============================================
# ============== 64 BIT WINDOWS =============
# ===========================================
build-64:
timeout-minutes: 10
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Install packages
shell: bash
run: |
sudo apt-get -y install gcc-mingw-w64-x86-64
- name: Compile 64 bit Windows builds
shell: bash
id: compile
env:
LIBS: "-lwinmm -limagehlp"
SRCS: "src/*.c third_party/bearssl/*.c"
COMMON_FLAGS: "-O1 -s -fno-stack-protector -fno-math-errno -Qn"
WIN64_FLAGS: "-mwindows -nostartfiles -Wl,-emain_real -DCC_NOMAIN src/CCicon_64.res"
run: |
LATEST_FLAG=-DCC_COMMIT_SHA=\"$(git rev-parse --short "$GITHUB_SHA")\"
cp misc/windows/CCicon_64.res src/CCicon_64.res
x86_64-w64-mingw32-gcc ${{ env.SRCS }} ${{ env.COMMON_FLAGS }} ${{ env.WIN64_FLAGS }} -o cc-w64-d3d9.exe $LATEST_FLAG ${{ env.LIBS }}
x86_64-w64-mingw32-gcc ${{ env.SRCS }} ${{ env.COMMON_FLAGS }} ${{ env.WIN64_FLAGS }} -o cc-w64-ogl.exe $LATEST_FLAG -DCC_GFX_BACKEND=CC_GFX_BACKEND_GL1 ${{ env.LIBS }}
x86_64-w64-mingw32-gcc ${{ env.SRCS }} ${{ env.COMMON_FLAGS }} ${{ env.WIN64_FLAGS }} -o cc-w64-d3d11.exe $LATEST_FLAG -DCC_GFX_BACKEND=CC_GFX_BACKEND_D3D11 ${{ env.LIBS }}
- uses: ./.github/actions/upload_build
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
SOURCE_FILE: 'cc-w64-d3d9.exe'
DEST_NAME: 'ClassiCube-Win64-Direct3D9.exe'
- uses: ./.github/actions/upload_build
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
SOURCE_FILE: 'cc-w64-ogl.exe'
DEST_NAME: 'ClassiCube-Win64-OpenGL.exe'
- uses: ./.github/actions/upload_build
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
SOURCE_FILE: 'cc-w64-d3d11.exe'
DEST_NAME: 'ClassiCube-Win64-Direct3D11.exe'
- uses: ./.github/actions/notify_success
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
NOTIFY_MESSAGE: 'Successfully compiled 64 bit ClassiCube Windows builds.'
WEBHOOK_URL: '${{ secrets.WEBHOOK_URL }}'
- uses: ./.github/actions/notify_failure
if: failure()
with:
NOTIFY_MESSAGE: 'Failed to produce 64 bit Windows build'
WEBHOOK_URL: '${{ secrets.WEBHOOK_URL }}'