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Getting Started

Derek Detweiler edited this page Aug 16, 2017 · 20 revisions

If this is your first attempt at building a game using this game engine, there are a few items you will want to be familiar with before diving in.

SpringRoll

Platypus games are built using the SpringRoll framework, which handles building the game and application management: for more information about SpringRoll, check out springroll.io.

Platypus Overview

The Platypus game engine allows rapid development of 2D tile based games such as platformers. Levels maps are edited using the free Tiled Map Editor and the framework contains plenty of functionality to start authoring levels out of the box, such as prebuilt entities for the player, bad guys, portals, menus and much more. Once you have the engine downloaded and working, check out the examples to see what is available.

To get an example game up and running, check out Build-Instructions.

Making A Game

After you've edited the example level, you'll want to get started implementing more functionality, adding your own assets and testing your game. The next logical place to look for information is the Game Structure article. After you've read that, you can find examples of how to use all the different aspects of the framework in the Guides section, as well as documentation on the various framework components in the Reference.

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