Hey this is great, thanks for putting it out there! (Found it via the snapmaker forum)
About 6months ago I started using the API via browser and postman to do measurements of thickness over existing objects not in a centered spot. It was really helpful with awkward to position items, I'd just tape them down and do a measurement then adjust x/y position and re-measure without untaping object.
All the code seems to use fixed positions for image or measurement capture, and in my experience with the API snapmaker have changed the default position a couple of times. I think it's settled down since 4.4 so probably not important for image capture.
I don't really care that much, more of an observation, as it seems like people are using it happily, but I thought I'd mention the main advantage to me was measuring the height of not-flat objects, e.g. imagine the back of a spoon, where I sampled a few positions and then tried a flat engrave, and later messing with the gcode to do z-altering while engraving.
What I'm imagining is if lightburn can give you the position to get a thickness measurement from, therefore ensuring accuracy, but also allowing different height working layers in the lightburn project more easily if the user is foolish enough to try such things.
On a related but side note, I was very curious to try depth mapping an entire object, along with using the camera at different positions to build up a 3d image plus "accurate" depth data.
Hey this is great, thanks for putting it out there! (Found it via the snapmaker forum)
About 6months ago I started using the API via browser and postman to do measurements of thickness over existing objects not in a centered spot. It was really helpful with awkward to position items, I'd just tape them down and do a measurement then adjust x/y position and re-measure without untaping object.
All the code seems to use fixed positions for image or measurement capture, and in my experience with the API snapmaker have changed the default position a couple of times. I think it's settled down since 4.4 so probably not important for image capture.
I don't really care that much, more of an observation, as it seems like people are using it happily, but I thought I'd mention the main advantage to me was measuring the height of not-flat objects, e.g. imagine the back of a spoon, where I sampled a few positions and then tried a flat engrave, and later messing with the gcode to do z-altering while engraving.
What I'm imagining is if lightburn can give you the position to get a thickness measurement from, therefore ensuring accuracy, but also allowing different height working layers in the lightburn project more easily if the user is foolish enough to try such things.
On a related but side note, I was very curious to try depth mapping an entire object, along with using the camera at different positions to build up a 3d image plus "accurate" depth data.