- [ ] `ucfb` file (.lvl) parsing and implementation - - [x] `wrld`. Terrain name, Sky name, `inst` (level objects) - - [x] `modl`. Models and their segments - - [x] `Locl`. Localization per language encoded in char16_t - - [x] `tex_`. Textures - - [ ] `lvl_`. Gamemodes and some stuff. Partially implemented. - - [ ] `sky_`. Partially implemented - - [ ] `lght_`. Static lights (sun, ...) Partially implemented - - [ ] `tern_`. Terrain - - [ ] `scr_`. Lua scripts - [ ] Minimap - [ ] Character - [ ] Animations - [ ] Mission.lvl file - [ ] Lua functions
ucfbfile (.lvl) parsing and implementationwrld. Terrain name, Sky name,inst(level objects)modl. Models and their segmentsLocl. Localization per language encoded in char16_ttex_. Textureslvl_. Gamemodes and some stuff. Partially implemented.sky_. Partially implementedlght_. Static lights (sun, ...) Partially implementedtern_. Terrainscr_. Lua scripts