Hi there! Would like to consult on rework texture composition, before I start it.
I'd like to propose next texture scheme:
Each tool part provides overlay texture and border for this texture (in all black). Instead of current overlay, pattern and cast.
Patters and casts can be calculated at a start up by combination of inverted overlay and modified border.
local tool_pattern = "blank_pattern.png^[mask:(tool_overlay.png^[invert:a)^" ..
"(tool_border.png^[opacity:160^[multiply:#775121)"
Mentioned border can also be used for placeholders in a tool station parts slots.
Do you have any thoughts on it in principal? Any obvious mistakes?
Hi there! Would like to consult on rework texture composition, before I start it.
I'd like to propose next texture scheme:
Each tool part provides
overlaytexture andborderfor this texture (in all black). Instead of currentoverlay,patternandcast.Patters and casts can be calculated at a start up by combination of inverted overlay and modified border.
Mentioned border can also be used for placeholders in a tool station parts slots.
Do you have any thoughts on it in principal? Any obvious mistakes?