A function where you could read the actual amount of the specified skill.
Example: GetSkill(21) where 21 = Magery.
This would return the exact amount of skill the player has so we could read any changes after that.
{
skillValue 40.4
skillName Magery
}
A function that could read when that skill has changed, let's say I'm training mage and I would like to keep track of how many points I've earned using that spell in that specific time duration.
"Magery has Increased X times during XX:XX:XX of training"
This would be a great add to ELOU.
A function where you could read the actual amount of the specified skill.
Example: GetSkill(21) where 21 = Magery.
This would return the exact amount of skill the player has so we could read any changes after that.
{
skillValue 40.4
skillName Magery
}
A function that could read when that skill has changed, let's say I'm training mage and I would like to keep track of how many points I've earned using that spell in that specific time duration.
"Magery has Increased X times during XX:XX:XX of training"
This would be a great add to ELOU.