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WeatherDisplay.yml
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66 lines (53 loc) · 1.69 KB
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# Lines that start with the # character are comments - they don't
# get executed, but are simply there to document.
#
# When you're finished creating your project, you can delete all these
# comment lines and put your own in.
# The `shape` section is the arrangement of the lights in your system - change
# this to match your actual lights. The example is for a matrix that is 32
# pixels wide and 48 high.
#
# Using `shape` only works if you have a strip, a matrix, or a cube.
# For more complex shapes, you will use the `layout` section
shape: [42,7]
# layout:
# height: 7
# width: 42
# typename: matrix
# vert_flip: True
# y_flip: True
# The `driver` section describes the hardware outputs you are using.
#
# In this sample file, the driver is the SimPixel LED simulator which runs
# in the browser; in a real project, that would be replaced by the right
# hardware driver and its settings.
driver:
typename: simpixel
#typename: spi
#ledtype: LPD8806
#num: 294
#dev: /dev/spidev0.0
#interface: PERIPHERY
#spi_speed: 4
#c_order: BRG
# This is the animation section, which describes how your lights change over
# time.
#animation: $bpa.matrix.bloom
# Here are alternative animation sections that are commented out that you
# could edit and use.
# # Here's the animation section for a looping sequence of animations, each 10
# # seconds long.
#
# animation:
# typename: sequence
# length: 10
# animations:
# - $bpa.matrix.bloom
# - $bpa.matrix.pinwheel
# - $bpa.matrix.GameOfLife.GameOfLifeRGB
# - $bpa.matrix.SpinningTriangle
# # Here is the animation section if you wanted to use a custom class.
#
animation:
typename: WeatherDisplay.WeatherDisplay
color: DarkRed