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Description
What version of melonDS DS are you using?
1.20
Does the problem happen in standalone melonDS?
I don't know.
What happened?
Summary
I have successfully tested local wireless multiplayer using the melonDS-DS core in RetroArch (v1.21) on Android between two smartphones. The game used was New Super Mario Bros. DS (EUR), specifically the multiplayer minigames.
However, when attempting to add a third player (running RetroArch on a PC), the emulator freezes or becomes unresponsive. This makes 3-player local wireless play impossible in the current state of the melonDS-DS core (v1.20).
Test Environment
Devices Used:
- Device 1 (host + hotspot): Samsung Galaxy S23+ – Android 14
- Device 2 (client): Samsung Galaxy A52 – Android 14
- Device 3 (failing client): PC running RetroArch 1.21 (Windows 10)
RetroArch Version (all): 1.21
melonDS-DS Core Version (all): 1.20
Game Tested: New Super Mario Bros. DS (EUR)
BIOS/firmware: Real DS BIOS and firmware used across all devices
Network Setup:
- The Galaxy S23+ created a hotspot (mobile data enabled).
- Both the A52 and the PC connected to that hotspot.
- All three RetroArch instances used the same core and ROM.
Core Settings:
Use external BIOS: ONBoot from firmware: ONEnable WiFi: ON (if applicable)
Behavior with 2 Players (S23+ and A52)
- The host creates a local wireless room inside the minigames menu.
- The second Android device detects and joins the session successfully.
- Gameplay is smooth and stable with no latency or desync.
- Notably, using a mobile hotspot (with mobile data ON) gives significantly more stable performance than standard WiFi.
Problem with 3 Players (adding PC client)
- When the PC attempts to join the same session:
- RetroArch freezes immediately upon detection or connection attempt.
- Occasionally, it also causes the other clients to freeze.
- The emulator must be force-closed; no recovery is possible.
- No error logs or crash messages appear.
This suggests a hard-coded limitation or lack of handling for a third simultaneous WiFi client in the melonDS-DS core.
Expected Behavior
Ideally, the core should:
- Support 3+ players in local multiplayer, as the original DS hardware did, or
- At least reject additional clients gracefully without crashing any instance.
Suggestion
Please consider:
- Clarifying in the documentation that 2-player multiplayer is the current max supported,
- Adding protections to prevent full emulator crashes when a third device joins,
- Exploring future support for 3+ clients if technically feasible within the libretro core.
Additional Notes
We’re aware the standalone melonDS emulator on PC allows experimental LAN multiplayer with 3+ devices using manual IP setup. If similar logic can be implemented in the libretro core, it would allow RetroArch users to emulate a full DS wireless experience.
Thanks for the hard work — having two-player DS wireless working on Android is already a fantastic feature!
What should've happened instead?
The core should have handled a third WiFi peer gracefully, either by supporting the connection or by rejecting it cleanly without causing the emulator to become unresponsive
Which platforms do you see the problem on?
- Windows
- macOS
- Linux
- Android
- iOS
- tvOS
- Other (specify below)
Which versions of the OS?
Android 15
Which libretro frontend are you using?
1.21
Terms
- I agree to follow the code of conduct.
- I understand that melonDS DS is not developed or maintained by the authors of melonDS.
- I understand that this form is for reporting bugs, not for requesting help.
- I understand that the author develops this core in his spare time, and that he is under no obligation to respond to this bug report.