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CConVar<CUtlString> g_cvarZMHumanWinOverlayParticle("zm_human_win_overlay_particle", FCVAR_NONE, "Screenspace particle to display when human win", "");
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CConVar<CUtlString> g_cvarZMZombieWinOverlayParticle("zm_zombie_win_overlay_particle", FCVAR_NONE, "Screenspace particle to display when zombie win", "");
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CConVar<int> g_cvarZMInfectSpawnType("zm_infect_spawn_type", FCVAR_NONE, "Type of Mother Zombies Spawn [0 = MZ spawn where they stand, 1 = MZ get teleported back to spawn on being picked]", (int)EZMSpawnType::ZM_RESPAWN, true, 0, true, 1);
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