Currently the level is propagated for some amount of time prior to spawning the Guy and showing the player the level. This is for the purpose of propagating all the boxes.
Some levels (for example those with paradoxes in their start state) would benefit from the level designer being able to set exactly how many iterations are run before a guy is spawned.
Currently the level is propagated for some amount of time prior to spawning the Guy and showing the player the level. This is for the purpose of propagating all the boxes.
Some levels (for example those with paradoxes in their start state) would benefit from the level designer being able to set exactly how many iterations are run before a guy is spawned.